The crashed helicopter here: https://cdnb.artstation.com/p/assets/images/images/020/168/423/large/josh-wilkinson-wilkinson-mudtooth-ext.jpg?1566667166 Trying to figure out how this was textured. It has so many unique details and doesn't look like a trim sheet. Im assuming its a 0-1 unique normal from a high poly bake. Then…
hello, very noob in coding Im working in my spear time on a program to help me work in maya and those are the 3 more important question i have so far question 1: how do i take the 63 and put it at the place of the two other number (922 and 921) question 2: how would i reconstruct two string and put them in another list or…
Hello,We're an indie team working on a mobile game.We are searching for a poassionate, talented and quick 3D artist.We need 18 characters models.Every model have to be low poly (5k max) and have to be in an idle pose, and in a jump pose.The material need to be unlit and with only diffuse map. We want to be hand painted…
We are looking for a professional concept art designer to help us design a waterpark scene. The art style could be low-poly style. Requirement: 1. Concept Design for the layout of the waterpark 2. Concept Design for all waterpark equipment, buildings, plants, and props in the waterpark The art style could follow this game:…
kickstarter INDIE PROJECT - link here Hellbound is a first-person shooter in the vein of classics like DOOM, Quake, Duke Nukem 3D, Blood, and many others, but using the most recent technology in visuals and audio. <p><img alt=""…
I am following a project to see where will it go. It's a mmo while they plan on creating the nerve gear from sword art online. They plan on releasing the game in year 2022. I can see some of the 3d models they are creating for their game as well as polygon count for them. In my opinion the polygon count seeems too high,but…
I did a new render and I think I see the seam you're talking about. Barely visible. However, I think that if you do a new bake with an even smaller scale (like 0.2) the problem might go away. Let me know how it works out for you. Bucket size: 32 (doesn't really matter) Edge padding: In this case I used 6. But you can go…
hmmm there's a few, i'm aware of http://www.ibuypower.com/ for instance. I've known people who bought PC's from there with good results. Thats the only one i have personal experience with google "custom build pc" and you'll get a lot of stores that do it.…
Yeah that's better, I think it reads as flesh from farther away now and I dont have to sit there an try and figure out what is metal and whats not. Looks more alive and less like a zombie too! As far as the paint goes, I was thinking in refrence to the uruk hai sorta like this…
I've got memory errors too like that. I was rendering normal and albedo maps 2048x2048. When I had the front face distance at 0.1 and backface at 0.2(ish), I'd get the memory error. Changing the backface distance to 0.5 stopped the problem. I'm not too familiar with the inner workings of normal mapping so maybe I was just…