So some quick things. Your shapes feel somewhat lumpy as if you're not confident in what values you are putting down. Everything feels very soft or lacking definite form because of this. To get started I recommend a few things. Some of them are free, some of them will cost money (and are 100% worth every penny.) FREE *…
This has got to be one of the most difficult to understand thread topics I've seen in a while. I'm pretty sure "quality, quantity, story line" ALL make up the game's gameplay, or have a hand in it. I don't even know what in the world you're supposed to get from half of those. By quantity do you mean length, or potential…
Well, my first and major concern is that 50% of the painting is taken up by a background that draws the eye more than the design. the values are also a little bit awkward-- there's some pure-ass looking blacks in here and I reckon it's flattening out some stuff and making it look more amateurish than it otherwise might. I…
The combat looks pretty good, try add some camera effects/movement for impact. I dont like the fonts and the UI so much tho. The neon style looks pretty cool, I would try to ride on the matrix wave a bit and put everything green instead of blue, that could really push your game In interest if you market it that way as it…
Hey Brent, Nice work with the scene, it's definitely coming along really well. There's a couple of critiques I'd like to put out for you that will hopefully improve the scene. - Chamfer the edges of the wall corners, there's a really sharp edge between a lot of them and it's kinda telling that it's still CG and you could…
Here's a technique i've picked up you might be able to use for rope. Model and UV your rope like a standard calendar, don't split it so it's just a very simple cylinder that has no horizontal splits. Create a tiling texture with stripes, just a flat black image that you've painted vertical white lines with a very soft…
Hey Rick, If your okay with your hair parts being viewed at 100% Self illumination you can say hello to soft alpha that sorts just fine in your viewport by throwing a standard blinn on your hair with a seprate tga for alpha ( cant use the alpha channel of your diffuse for this trick ), crank the self illumination right up…
First of all I must say that its probably not comfortable situation for any of us, also if I were Chaos I would be mad and red like hell after reading so much pointers, so here at this moment I like to excuse for what I need to say. Maybe it is not important how old is Chaos, but experience come with age. I always compered…
When you're licensing an engine you don't have to care about whether they have games already. UE3.0 is available for license NOW. On the other hand I expect Doom 3 to make quite a few steps forward as well. iD doesn't use all the features available to them because no PC could handle that so their engines remain relevant…
It's also a matter of the gameplay and style. You don't need macro level detail in a FPS that's focused on action, for instance. The player will likely be running around like a chicken with it's head cut off. In cases like this, you need to add imperfection on a higher level. Doors that are slightly ajar, with a clearly…