- Career Direction/Specialization is unclear. You're ranging between Hard Surface / Vehicle / Environment / Character / FX / UI / Concept... unless you're shooting for Generalist you need to pick something otherwise the specialized positions will be given to someone else who's evidently sure where his/her passion lays in…
Andyk125 , I have to agree with Baddcog: Wonderful bake, but I stop seeing the fish as a very fishy shape. I think having it textured should make it feel a bit more fish-like, but you might have to do something like make the back fin a noticeably different color than the body, so people see it as a distinct fin shape and…
I'm really digging this. A couple minor nitpicks: 1. Maybe I've just been misled by years of seeing stylized, oversized boots on fantasy characters, but everything from the knees down just feels too small. Might be more realistic than what I'm used to, but it feels off. 2. Not that you didn't do a really nice job on the…
Hello, everyone. I wanted to let you know that even though our 3D: Interior Challenge hasn’t ended yet, CGTrader is bringing you another challenge: Female Characters. This challenge has the largest value prize pool ($8,500) of all previous challenges! All you need to do to enter the challenge is design a female character…
pretty nice although you should focus more on the concept and break it down before you get into it. Here are some quick pointers. Pay close attention to your silhouette it's all very rigid now you can have a nice contrast in it by making the gem smoother like in the concept make the gem softer and round with a few rigids.…
Your architectural stuff is awesome man! I'd take most of the 2d stuff off, if not all. Personally i'm not that good at 2D either, but if your applying for a 3d position you just got to make sure your 3D models have good textures. And I don't think your textures are anywhere near bad. Also i'd probably do is this: - merge…
I like the sculpt overall - the hard-surface parts like the armor work really well and from what I can see, the basic anatomy is there. However, the forearms and hands seem kind of scrawny compared to the larger biceps. The beard looks way too stringy right now, like a mass of individual strands rather than more discrete…
No problem, Im always happy to help. Regarding the focus on one area of art, employers are generally looking for an artist who is fantastic in a specific area because they will likely already have someone else focusing on the other areas. This is mostly AAA studios and there is always exceptions to this rule. If its a…
Thank you guys! Man this was so helpful! I'm really encouraged by ya'lls advice. I feel like I've been stumbling around the last couple of days with no real clear way of doing stuff. I'm going to look into Mari for fun. I've tried 3D coat a long time ago but I think I'll take another crack at it (I also want to retry it's…
Saiainoshi - I agree. Things really are looking far too polished and unnatural. I got so wrapped up with rendering the metal that I totally deviated from the looser stylized look. What's funny is my little Torchlight studies took a fraction of the time this has. I think I know what needs to be done at this point. I really…