Hmm...thinking laterally for a sec plus also taking into account your goal of USD$600, I would suggest networking or even search the local jobs market and apply for anything-'n-everything too fund your studies, rather than rely on crowd sourcing your edu aspirations., that big fat zero donations say's it all. For example…
What type of degree you need depends on the country. Different EU countries have different regulations. There's no single "EU immigration requirements". In some countries it's fairly easy, in others difficult. You don't have to prove that your skills are unobtainable. The employer has to do it. The reason this is…
I don't want to wake up every morning and drive away from my wife and home. That's really the main one. Freelance art would allow me to work at something I enjoy while being close to the things in my life that are most important to me, all the time. I also want to eventually be able to choose where I live - not a large…
I did QA for about a year and now Im freelance, the one thing that has me worried about your mindset is the above quote. It is not common anymore for people to "graduate" out of QA. It was much more common in the 90's and early to mid 00's when teams were still pretty small and everybody, knew everybody and rubbed elbows.…
Naa, no uvs or texture/material tricks, just floating geometry. However, after seeing some of the stuff Tor has been doing with the edge bevel shader thing, I'm going to retract my previous statement. Now that there is a viable way to do this in Modo I really need to play with it more :poly124: It seems like it bakes out…
Yep, that's all do-able. It'll depend heavily on the shader that you'll need to write for it, so make sure the game engine you want has decent shader support. But you could do floating-point color, so I think that's 65K or is it 16M? The color can be dynamically set at run-time based on some kind of input. Just need a way…
I'm still using Max 2012. All further versions have no improvements for game art related stuff afaik. Far more scripts and plugins work for 2012 and under than the newer versions. I do use some of the graphite tools but only as hotkeys instead of having the entire ribbon destroying my screenspace. In terms of UI…
So we are approximately in same situation right now. This give me some morale so to speak :D I put a goal for myself today, after reading all these. My aim was to completely renovate my 3 year old portfolio with six different 3D characters, all rendered real time and which I could present to people without doubting that I…
Ok I understand ... I woudl probably end up cutting heads and remaking them up , but anyway .... I was wondering about a problem I am meeting ... As you have guessed I am a total noob at Zbrush and I like to sculpt freelance this thing , to learn mostly and for fun ... so I saw some tutorials online of monsters , creatures…
Sorry, I completely disagree. I was working QA for ages and worked on my folio in my free time - now I'm freelancing, (its tough because the last thing you want to do when you get home is look at another screen after spending 8 hours or more in front of one) but if you want work in the industry badly enough, you'll do it.…