You shouldn't have to triangulate all of your faces in XN, but if you have ngons those will need to be triangulated. I follow the same AO workflow with maya, was using maya 2008 for a while and it simply can not bake AO from high to low through surface transfer, just ridiculous. I use crazybump for the "detail/cavity" map…
I was researching this stuff for our tech a few months ago, its actually pretty cool and can be quite flexible. tesselation with proper lodding etc so only stuff upclose gets the highest tesselation etc. point of view based and based on areas of detail. you only transfer the basemesh and texture to the card and then it…
The problem with the current canopy design is that it has very limited fields of view, especially to the front. This isn't as important for military vehicles, which don't tend to move or maneuver quickly (as a general rule), and can shrug off impacts from such piddling objects as a solid brick wall. Even so, most modern…
ive been enjoying it! the package as a whole is brilliant, the music + art + animation + environments + sounds + subtle film grains... makes it all come together beautifully, even if some areas may not be as up-to-snuff as the others. They really nailed a sense of scale, feels great. i learned to loathe elevators, but the…
Duplicate your model. Do all the changes you want. Use Skin Wrap to rebuild the morphs. Then use Skin Wrap to transfer the skinning with the "Convert To Skin" button. If you don't have a lot of morphs it won't take long. If you do, it's an easily scriptable processes. You can make pretty drastic change, but the more…
Another good resource is the documentation on any of the offline renderers. They have been physically-based or 'PBR' for decades - albeit pre-disney BRDF and GGX microfacet reflections(with most now having moved to the metal/rough approach) The concepts of energy conservation, light bleed/bounce, and…
I dunno I think if were using photo sourced textures we have to consider light angle, and the fact that color effects the depth when transferred over. So the results could potentially be really off (most artists know how that looks, and avoid it like the plague) But with baking you can be sure that the shape your baking…
@Mazz8 Thank you a lot! I think that I've been lucky that I've studied expressions in 2D art before I tackled 3D, allowing me to transfer it a bit more quickly. @Elithenia It's really a honor to be able to show my progress and I'm so happy that I am actually improving. And I'll totally keep it up, thank you for the sweet…
firstly sorry for the edit, I've just been made a moderator and I keep pressing Edit rather than Quote, the dialog is exactly the same and I dont notice I've hit the wrong key. Now for the link :) http://www.peachpit.com/articles/article.aspx?p=1276351&seqNum=4 the tutorial is for after effects but it covers using levels…
@mariomanzanres Many subtools but overall yes, one tool in zbrush. Modelled them first in max then transferred them over as subtools in zbrush. @afisher hopefully i've fixed those issues, if not i'll go back and rebake! Thanks again for the compliments, greatly appreciated. So this is the bake, had to fix a couple minor…