Hello again polycounters,I'll add a couple more to the character roster as well Butcher - Khadoran Epic Warcaster click on image for higher res version click on image for higher res version Asphyxious - Cryx Warcaster click on image for higher res version extreme version click on image for higher res version Below are some…
Your rendering of light and your detail distribution are both working well. The colors are working in my opinion. I think you need to reconsider the composition. Even though light is rendered well, its placement could be reconsidered to create more dramatic shadows (perhaps a dramatic muted silhouette inside the elevator).…
Are you going to use ZBrush/Mudbox to texture or simple a Photoshop texture? There are two ways to do such a thing. X - ZBrush/Mudbox 1- Use layers to create the different layers (pun intended) that are reciprocal from one another. 2- In the first layer (call this Base) apply essentially the 'polish' or 'cut' color of…
hard to say.... we tried a library in my company, but maintaining it was a pain and we had to fight with some of the issues below. The whole thing is a bit easier with Alphas though, especially since you don't need to create a browser - just use xnView or some web photo gallery. Here's some obstacles you have to overcome /…
Flybyknight: thanks dude, I might put together something for another sketch. I havent got any step by steps left for the knight because I have the nasty habit of flattening my layers every now and then. I attached some quick sillos I did for the character though. So yeah, this is basically how I would start any concept,…
Art - Machine, its easy for us all to assume a post specifically aimed at us however I feel the usefulness of the post is that it applies to nearly everyone on this forum myself included. We all like to make art we are interested in our free time, however as you point our yourself you have yet to work on a game that…
Thank you everyone for all your comments and precious critics... this house was not intended as a portfolio pieces and I wasn't even thinking of showing it to anyone as it was really an exercise to learn Cryengine 3 asset creation and workflow...I tried to follow more or less the same kind of modeling and texturing that we…
I prefer the way outlined by Jeramy Cooke, though I usually like to model out my branches and leaves rather than use PaintFX that way you can bake a normal and AO map as well. Here is an attempt to recreate the tutorial by Jeramy Cooke, I hope he doesn't mind. I don't take any credit for this info. By Jeramy Cooke: I…
Hello Ben, here is my opinion: - Landing page: There's a grey button that is not doing anything when I click. Best to remove that. - When I scroll down, I question if you want to be a general 3D, asset or environment artist. If you want to focus on being an asset/environment artist, you shouldn't put your mo cap animation…
Thanks Potm! First thing I'll share is actually something I do when I finish a piece. I like to do post-mortems on finished pieces that one, took a while, and two, didn't turn out the way I wanted. What's important is that I actually write these things down and they form the foundation of what I do differently for my next…