In this example it will work - but when you have coplex mesh with 1 smooth group - there will be gradient on normalmap, but when you add support edges and delet it after bake - there isnt gradient => shading problems on mesh without support edges.
Ah, well, while we are at it. http://www.polycount.com/forum/showthread.php?t=94379&highlight=mass+effect+mini Check the 128x128 screenshot for example, it really shows that good art doesn't have anything to do with texture size.
This is AWESOME!!! :O So many gamers would love to see this fortress/map in Lord of The Rings strategy games(for example The Battle for Middle-Earth 2 or Rise of The Witch-King). So do I Congratulation absolutely perfect!
when presenting your 3D work, and you want to show what you've created, it's best to have it displayed with a background thats nearly 50% gray. for example, your dark knight artwork, its very hard to see it
The result would not really be bad topology, unless the hidden triangulation was done poorly. For example if the circled vertices were connected to each other by super thin triangles. So it's best to check the resulting topo before you export.
Hi, is there any possibility to avoid backface culling? For example the capes in the original model files that you can download from valve are in fact one sided polygons but they are visible from both sides in the game. How is that possible? polydon
I think you could really push this, I like chunky style of it. It needs more contrast and highlights working into it for the materials. The video above is a good example of this. If you're happy with it and busy leave it as it is but I think it has potential!
If you just want to combine several textures into one, for example when you baked objects on the same uv map separately and want to combine them, then Photoshop has an automatic solution for it. File>Scripts>Load Files into stack
The chest piece should be in 2 pieces - a breast plate & back plate - separated down the sides and joined by leather buckles. Note how the two pieces in this example overlap, allowing some degree of flexibility without sacrificing protection.
Thanks:) But you definitely should re-do his jeans geometry, at least add more folds in the knees area. Here is from the Gunslinger thread: This is not exactly the jeans, but those folds are an awesome example. Hope it'll help.