Thanks HP! It was requested that I be as generous as possible with a lot of the little bits, but I agree, if this were a real game asset a good optimization pass would be very important. Getting 25k triangles for my budget was like winning the lottery and not knowing what to do with all of the money.
Small update. Christmas was hectic so I am finally getting back to doing work now. Just started getting into making actual assets. The above is the first asset so far, it uses a 512 for the screens and door and a tiling 256 for the wood, the brick is the same texture as the wall form the rest of the scene. The torus knot…
Wow? A little bit of bitterness? That post was made in good fun (See the :D at the beginning of it). I don't think anything was offensive about it. Sorry I stepped up the game you thought you had in the bag. First off. You had you art posted gathering votes for weeks before I even got a chance to post mine. That's because…
i actually havent expected to get anything for completing those extra missions.. other than the "money" to buy my upgrades. ive been saving for 2500 for those flame arrows.. and it seems that those missions are the only way. :)
Just got my first bakes in SD done :) Very pleasant software to bake into. Baked roughly 4mil on 25k low poly, no cage, no trouble. Just one detail I found on my way, if after you symmetry some of your object, use OBJ otherwise your normals wont look right. I'll start texturing it in the next few days.
I'm pretty happy with the state of the interior now. I've learnt a lot about substance painter but there is still lots more to improve. There are a few images of the interior here and Id love to hear feedback on what I can improve or change :smile: View from the front right of the interior: View from the front left:…
Progress on The Sylph. Looking at older images I realise I might need to do a bit of work on the breast and the muscle where the breast joins the shoulder but I think I;m basically ready to begin sculpting detail. Resting at about 13k polys atm, target is under 25k
Here is the walk I am going with. Wanted to do something simpler that showed off her character better than a weird run jump combo I had. It will work well with my recall, which I am in the middle of redoing to be much more fun, and less committed to my reference. Anyone have any thoughts on the walk? How I could push it? I…
I'm using tessellation in my project as well, and I found this really useful to control the performance hit: http://oliverm-h.blogspot.com.au/2014/03/ue4-manual-distance-based-tessellation.html Depending on what works for you, you can set the tessellation distance and transition to low values. I have mine set to 256 and…