I don't feel equipped to comment as a 3D artist since I only got studio experience as a 2D one, but I hope that approaching it from a design and usage angle is still helpful. Ensure the text is selectable. You want to make the life of the people looking at your CV easier and this includes letting them copy and paste stuff…
Hello everyone! So, this project is finished (hooraaay) and I haven't got round to sharing it here because I literally just started a new job at Rare, so I've been super busy, living out of hotels, etc. In the future I'm looking to release this project for free download like my last personal project on Gumroad, and will…
@Kanalratte: Thank you! :) Yeah I think you're right that it seems to go from one extreme to another, this was at first due to the fact that a similar theme was going to spread into the rooms but I scrapped it. I want to try and keep some of the hanging cables etc but I think I will tone it down some-what! @Mark Dygert:…
So it's done! Here's what I wrote in my submission and my pictures. I started every texture by sculpting it and baking Normal and AO map with xNormal and after that went to Substance designer where i did most of the work and for some props like the throne and sword I went to Substance Painter and did the last details.…
mkanderson: man, "you make it looks easy" is the best compliment! sltrOlsson: Here's a diffuse and a specular for the lower floor wall: The texture doesn't really go to black at the bottom sides; those are just holes in the UV. ae.: thanks! Matroskin: Thanks! I've found that despite the clean look, I end up adding a…
It looks like you have 5 or 6 texture maps? Why? this could be done very easily with only one map at 1024 or 2048 resolution. Like Serei and David Wilkins said the model seems pretty blocky for something using 8k tris, it needs some optimization for sure. There are lots of places you continue cuts through the geometry when…
EQ. I think you are missing the point :) personal satisfaction of the artist is one thing, production time is another. as an artist i am totally with you. I will spend a lot of time to make sure my curves follow the proper flow and go crazy to achieve a nice pattern or fix a small thing on my textures or model. I have…
You've got the wrong definition of a a yacht I'm afraid. @whats_true I disagree with your statement about the flat sides. This is supposed to be a luxury craft, and thus very sleek. In fact I think it could stand to be simplified a lot in the sides. If I were to change anything to the global shape it'd be tapering the…
First of all..your portfolio. First thing that sticks out to me...is that you only have one piece of work in here. I'm sure that is probably the first and only portfolio piece you have at this time which is fine, but I think it would be unlikely a company will hire you from just one piece like this. I'd work on some more…
Yes, i totally agree with you on the importance of understanding the tech process and you've done a great job explaining it, no question. However, what i find hard to agree with is that adding extra geo has fewer downisdes than combining in Photoshop. I'll respond on a point by point basis: True for normal and AO. This is…