For starters - I use Maya (for modeling), zBrush (sculpting) and Photoshop (for texturing) + several additional software (like nDo, XNormals & Handplane...). I have no experience with Blender, 3D Max or Gimp,... The whole workflow depends on the scope and size of the team as well as their skill. While bigger companies can…
Hey, Over 4 years of experience in 3D and excellent problem solving skills. Expertise in: * Maya * Substance Painter * Adobe Suite (Ps, Ae, Pr, Ds, Pt) * UE5 -outdated-
If a sketchbook is what is needed to keep me more active.. then.. SKETCHBOOK HO!8) All words are welcome! Starting with PS quickies... Cheers and happy artsing!