Day 2: Splines! Some kinks still need ironing out-- he looks to be sliding a little in the Game perspective? I still haven't touched the head at all. I am not sure if I want it to remain almost static in world space or "slither"... The gifs! -> I will try and finish it up tomorrow. I got a little carried away with the…
The cloth is the weakest part, more folds, wrinkles, and some lines to suggest where it's hanging or draping from may help. Also subtle wrinkles and fold detail where the legs would move and where it would settle when sitting. Currently it looks like the belt is glued on, because naturally it would slide further down the…
Got a bit of work done on his gun. I still have to add the hammer, magazine, ejection port, safety and a couple of other smaller details. Little stuff like the grooves on the sides of the slide and texture on the grip will be added later once I get to normal mapping. This is the first gun I've ever made. I'm not sure…
LEAR: you probably did your reserach and everything but i forget if its the colt SAA is with the detachable tumbler or somethign else. cuz if it is detachable, then your model is correct. if its NOT detachable, there should a groove on the right hand side of the tumbler to slide the cartridges in. that is if it IS non…
The first thing I notice is the front of the pants are way too wrinkled. The reason parts of clothing have wrinkles is because the underlying structure (leg in this case) is not pressed against the material. This is very rare in the case of the front of the pants. Your character is wearing some pretty tight pants so he…
I don't use modo for game content as much as people here do, but I use it every day for modeling, texturing, and previewing. It's the fastest modeling tool for me personally, thanks to a very customizable interface. I've created entirely new sets of commands and all kinds of pie menus and really streamlined a lot of my…
Thanks @frmdbl I will definitely have to look into those controls next time. Because I was pushed for time I ended up getting the models from Speed Tree and into max, where I fixed the normals manually using the awesome 'slide normals thief' plugin, and then back into UE4. The UE4 material does have two sided and SSS…
I can't tell the difference in pressure sensitivity compared to my 12WX. In practice, I think I eliminated some problems I had with my desktop system WRT random stroke issues, so painting on the laptop I think is now a slightly better experience -- keep in mind my Cintiq and desktop are a bit on the old side, and my…
looking good! well, you basically want to restate the parts i marked in green with support edges. How you do that is something you'll have to figure out yourself though, since there are no ready loops that you can just cut into so you have to reroute. It wasn't very hard to do though, I just used a edge slide to push the…
Exploded View Chrome & Ivory Left Side It looks like your ejection port doesn't have enough thickness, your slide should edge over the frame a hair and it looks like some edges could use beveling. Its not bad just needs tweaking. Personally I'd say work on tweaking it and getting the bake great, but really it depends on…