vue is not really good for realtime stuff, as it's strength comes from the powerful rendering. i have good experience with rendering costum skydomes and you can render some beautiful billboards/2D stuff for your scene. lately i threw some trees from xfrog in it and you get great results, hard to achive with 3d packages. or…
its still just regular ol' bsp. add/subtract and the like. if you watch the videos theyve released on the engine you can still see a bsp tab on the left-hand side. https://www.youtube.com/watch?feature=player_detailpage&v=MOvfn1p92_8#t=334s and given that they've switched to an entirely realtime system now (with their…
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] https://us.v-cdn.net/5021068/uploads/editor/lj/uosmtmlqgx3v.jpg"> I've done a couple of characters with hair in the past but I was never fully happy with it. So in my free time I decided to do the below test to polish my realtime hair workflow. More…
*******POTENTIAL SPOILERS AHEAD******** Just beat Dantes Inferno, I got to say this has some of the best environment art,realtime effects and audio I've seen & heard in an action adventure game. Massive props to the guys fron Visceral - especially for the biggest hairiest realtime physics cock and balls on a demon I've…
fun concept, looking forward to seeing how this goes :) YOU MEAN YOU DONT KNOW EVERYTHING??!? shamefull. :) Basically a lightmap is a rendered version of your levels static lighting. it calculates bounced light and colour bleeding, and area shadows. These are too expensive for realtime rendering but with lightmaps they…
Loving this! You might want to revise the wood floor texture, I think it's too high in contrast which pulls visual attention away from the items in the room. Reducing the size of the gaps would help. This is a great dissection on how to make a realtime environment more "readable" by…
I spent the evening... and half the morning it looks like.. working on getting a realtime version of Ken Perlin's simplex noise running inside UDK. First version went way over the instruction limit, so I popped out part of the compuation to a lookup texture, so now it runs in real time, but my simplex picking and blending…
the bake is pretty sharp, maybe a bit much for realtime, but seems good overall The scope feels like super "lowpoly" and blocky, did you do your own design there? It looks pretty out of place against the realistic rest Try follow a reference for that one The base materials seems good but now you gotta start on the real…
Thanks everyone! Here is some of my latest work. This is the character I worked on for the BlizzCon 2019 Diablo 4 reveal. Responsible for modeling, texturing, lookdev and shading. Also got to do scene assembly, lighitng, and matte painting for these shots. All done in the Diablo realtime engine which made things super…