Sorry I mean a mesh, I'd like to make my own IK/FK and Cat rigs. So basically I'd just like a low poly character mesh :) Its for practice on my rigging/skinning and deformation skills :] (and by low poly I mean like 1-2K tris at a push :D ) THANKS:D
the tools used back then were most likely alias poweranimator (precursor to maya) and softimage 3D. i can't say anything about alias but softimage worked pretty much like what we have today - IK rigs with floating control elements and the option to use blendshapes. vertex weighting to bind models to the rig.
Yeh all skinning is done prior. The Smart IK functionality of it is super good actually, I think once you get use to the shortcuts and the finer details of the system it could be super powerful for getting in quick poses. I think used in tandem with another package of your choice it could really be a solid step in a…
Statutory rape isn't the same as rape. He could've signed a notarized contract as far as the law cares, it doesn't matter because he's still too young to give consent, regardless of the circumstances. Personally, my reaction is more like the cops on South Park when they find out Ike is sleeping with his kindergarten…
Looks sweet Tom, I really like how the textures turned out. As for the animation, it looks like you're using IK on the arms? :( Also, it doesn't look like his upper body/spine is rotating with his arm movement. I know animation wasn't the focus, so I won't crit it too much.
Zoom 3d model, textured , rigged using Human IK and with a run animation. 3d Viewer of the model on artstation Zoom in Unreal https://www.youtube.com/watch?v=OfACW7MAfGI Zoom HumanIK righttps://www.youtube.com/watch?v=5RtnFfoonW0 Zoom run animation in Unreal https://www.youtube.com/watch?v=E2F6uZzBclA
@P442- have you tried the rigomatic rigging scripts for maya? You can set up any amount of additional appendages with IK chains automatically- I reckon this would make those pipes fairly painless- it's exactly what I plan to do with my current project's piping! ~P~
Hello All, We are looking for a 3D character animator for an Unreal Engine 4 game project who have experience with re-targeting using Human IK to re-target animations to our player characters, modify and create new animations. Please send me a private message if you are interested with your portfolio and rates. Thanks.
I ike the head and the arm but overall the sillhouette feels a little cluttered. The boots are very chunky and play-doh like compared to the rest and the chain feels out of place. You could also try to open up her neck area a bit. Right now it looks like she wouldn't be able to move her head at all.
Hey guys just an update. Im having a problem at the moment, when trying to add a pole vector to the IK handle for the knee control im having an error saying " Error: Could not add constraints or connections" , just to add my arm and leg joints are purposely disjointed for better oritention. Would be very appreciated if you…