Hey guys, I am trying to light a low poly scene in 3d studio max. It is a christmas themed scene, and trying to simulate christmas lights. But don't know how to go about it. I could never light my scenes properly. Is there any good tutorials? The scene is a small modular street. each module is a house, and a bit of…
well, I can think of two big things to comment on; 1. does the katana have distal taper? Many 3D artists model swords as if they were cut from a flat sheet of metal; you want distal taper. 2. Is the cross-section of the katana grip oval or perfectly round? You want an oval cross-section for edge alignment. other than that…
I've got a few friends in other studios who don't have the same system so I wasn't too sure how common it was. The first point is true, that's something I worry about sometimes, however your manager should be able to see your hours on the system if there is a concern about if you are doing your hours. But I do feel the…
It's great that you just want to complete something. But I'll tell you what, you don't need to spend three years on a game for it to look decent, and introduce a lot of new gameplay mechanics. Even games that aren't supposed to be great from a visual standpoint, are at least passable. Remember my comment about moss or…
It may depend on the type of optics yer mouse uses.. What kind of mouse are you using? I got a R.A.T. 9 with the Phillips twin eye lazer. They have fixed the z-tracking issue ( It's completely gone ). However, The surface used plays a large part in the over all performance of the Phillips. ( I will lose x,y, tracking…
Errm, sorry but what you are saying about Wings3d is plain wrong. When was the last time you actually used it? [ QUOTE ] The reason I find Wings3D confusing and just retarded to use sometimes, is because firstly the Camera movement. Middle Mouse enter camera mode which Rotates, which requires you to have a 3-button mouse.…
A handy trick I have been using for a while is if I have a bunch of vertices that have all their varying height positions (y axis) selected, with 'snap to points turned on' and the pivots y axis active, I can just hold down middle mouse button and drag near a vertex that I want all the selected vertices to have the same…
this is a standard at some workplaces. crunch in some form will be a part of the vast majority of game jobs. excessive crunch will be a part of jobs with poor managers. where i work now i've been here a year and have had no forced crunches. I have put in extra hours myself when i've felt i've fell behind on a project. but…
Help Needed with Creating Luggage Wheel Housing Shape in Blender Hi everyone, I’m working on a 3D model of a luggage wheel and its housing, but I’m struggling to create the proper shape for the housing (see attached screenshots). I used basic extrusion and subdivision modeling, but I can’t seem to get the smooth curvature…
Thanks! Well it took me about a year but I havent been working on it constantly. Only few hours after fulltime work and not every day. Also I did few months break. The most time consuming was probably the technical aspect of the project not the art. I have never used unity before so I had to learn a bit and especially I…