Make sure that you're exporting all of the objects in the scene, including the skeleton. If only exporting selected objects the rig may not be included, which could cause the animation data to not import as expected.
Hi here is the final outcome. I did the renders in marmoset as well as the bake to be able to get the normal and curveture map really clean. https://youtu.be/KMty8m4C7ME Link with turntable, with wireframe and normals
Hello everyone :) My name is Josh Tejada and I represent a small indie group looking to make a 3D arena fighting game for PC featuring an all-female cast. The game is called GigaMaidens and it features a cast of giant women with highly destructive powers. Our main inspirations for this game are 3D fighting games of…
First Id like to state that Im an old school gamer, I grew up in the 8 bit and 16 bit golden era of gaming. By the time the original Sony Playstation came out I was already in my late teens, up until then my favorite genres growing up were platformers, RPGs, fighting games, and shooters ie top down and vertical…
Hey Jade! I'd recommend you to go back on some areas and try to rework on them. The face looks really "harsh" not sure how to say it :S i think all in all it lacks some female features except for the obvious (boobs, etc.) lol. maybe this here helps. As for the folds. you have any refs? I also strongly recommend to use many…
Personally I still check out the forum from time to time, I owe it (you all) and its wiki a lot. It's sad to see it right now though, I think it represents the decaying state of the industry. I hope we get to see better days again, this place makes me appreciate having a sense of community around 3D art. Seeing this thread…
Hello! My name is Joey and I am a 3D Character Artist that is open to working on anything you might need. I am also willing to do props or other 3D objects as I am always would love to learn as much as I can so that I may become a better 3D Artist. I currently have no professional industry experience as all of my work has…