I'm extremely hyped about this contest, therefore I want to use the opportunity and give some love to one of my favourite champions - Jax. I want to delve into the idea of Jax's appearance and explore the ways I can show the audience what he looks like without really revealing his face. I'm planning to use other champions'…
Hello! I have little experience in Zbrush and I've been attempting to learn about stylized sculpting for the past few days. I have found an interesting article belonging to Fanny Vergne in the Vertex book #2 related to sculpting stylized slabs of rocks. The end result of her sculpt is this: The rocky detail on these slabs…
A mix. Simply using a tiling texture for each mat type would work, but it's low effort and kind of meh looking a lot of the time. For a load of props, unique/atlased RGB masks might be worth considering. So a mix of generic tiling materials, with a mask to blend them with context to the object. an example for metal it…
There's a lot of uvspace lost, plus I think you need to recheck your concept. I don't know their purpose put those will be extremely uncomfortable to wear at you have swirly stuff that goes flat on the top of the mount, a muscle that moves a lot when eating or talking. Check reference mask. Venetian mask, are really simple…
Yip! I just stuck with masking but I used polygroups to help guide me. What I did was quickly mask out the detail conver mask to polygroup. Then view the model in wireframe to see the polygroups which allowed me to use it as a guide to get clean marks with a new mask. Which I inverted then - on the inflate slider and…
Hey Blake. I do a lot of my work from my laptop and do the rendering on my home PC and I won't be back there until Wednesday where I have all that stuff on there. For now though I've made some general notes of the way I do it, which is the same as the Tom Newbury method from his gumroad tutorial. So you start with 4…
Hi and welcome to Polycount! Firstly, it's best to add a question mark to your topic title... that way people will know it is a question. Otherwise it sounds like you made a tutorial. Secondly, instead of adding replies, you could edit the first post to include all your questions. There is a "gear" icon at top right, this…
Hmm..can't say for sure. It's been a while like 3-4yrs?! since last I'd trialed Maya for a potential short term contract gig using that specific technique in a test piece however here's a few more points of interest related too a MASH network to also bear in mind:…