Click here to Download now Designers frequently grapple with the formidable challenge of achieving the pinnacle of image quality, often resulting in exasperation. To address this pervasive concern, I've meticulously compiled a comprehensive guide entitled 'The Art of Realism with Blender.' This invaluable resource is…
Idk, that could still be the issue more so. That guy's stuff seems as bit on the flat side to me (well the more recent ones) his recent stuffs are actually based on flat illustrations resembling kids drawings. however, majority of his work is opposite of flat and even the recent ones are not flat in general sense. look at…
ya I'll be making it team colored. So once again i can't figure it out, sure its something simple. but my vmt isn't being found. Heres both my vmt and qc. if anyone see's anything wrong, please lemme know. I'm also just using it to replace the halo for now so every class can wear the pack atm. VMT "VertexlitGeneric" {…
Hey any Max artists in here? I was hoping someone here had heard of this issue: The normals of my mesh are acting like they're always in local-space when the mesh is skinned and rendered. It seems to make whatever verts that were facing away from the lighting to remain dark, even when the skeletal animation they're skinned…
When I got my first game industry job, my reel had mostly loops and interacts (physical stuff like you mentioned, where I also tried to show character), and then I had one section where I recorded some gameplay from a third person game I had started working on with friends. It was just an empty test level where I showed an…
3 pieces? I'd like to see tons more.. I like the animation, you say youre going for a career as an animator in games. well, I dont think the animations in your reel fit into games - at all. good animations by themselves, but way too cartoonish for games I'd say. especially the first monster guy, with the stretching and the…
Hello Artists! I am a final year student at university studying Games Art & Design and our group is searching for artists who are either specialised within 3D Animation, (We are hoping to get some walk cycles and idle animations completed so these can be looped). We are also searching for someone who knows how to rig…
Here are some bullet point notes. If you decide you want to dig into certain pieces to refine them, I'd post a syncsketch link. The below notes will be general, so just reply here if you want to get more specific. Anyway's here we go! * First shot looks good: Timing feels pretty good here, I'd push the posing more and…