Thank you all for your comments :) Wanted to get quick test bake done (altough I wish I had turned on Aa and supersampling :p ) since I won't have anymore time for it the coming days. So normals only, and still some fun errors to fix :D
@3dGamePassion Thanks :) Finally decided to call this one done, that was a fun ride! Thanks everyone for your feedback, it was a huge help. Hope you like the final result :) Viewer : https://www.artstation.com/artwork/eE9oY
Challenge:) And I really like how textured highpoly looks. I'm a game artist and made a lot of low-poly weapons in my career, so this is something I make for fun as well
^THIS. seriously, to me it's obvious that a sequel would not just please old fans but also make good money, if done right. It still feels fresh as an FPP game and perhaps could be appreciated by FPS gamers Gameplay is fun, there aren't any features that would have to be cut to make it more "accessible", there's lots of…
Hi, i think the original grip looks better, you modified the grip a bit.Some of the floaters and extrusions are 90 degrees and non tapered so you'll have to taper them a tiny bit to bake nice. Have fun with the guns and texture them :)
I can't agree with you suggestion of the irosight placement. Take the scale of the weapon and the lenght of the stock into accout. If you set it to far back a character aiming with this fun would have the ironsight at a place that would make aiming very uncomfortable. @Artelios Why did you remove the grip structure on the…
Dan: love him, great shape and gesture. but the shading is uber bad. don't know if it is on purpose but it looks super oldschool like the first games with normalmaps in them. Kurt Russel Fan Club: i'm totally part of the Kurt Russel Fan Club Fan Club, sweet work dude! put a bit more work into the speedsculpt from my last…