as always "consult your graphics/engine programer" type person before charging forward with crap you read on the intertubes heh. Yea in the other thread someone was saying that they would break up the UV shells based on how well they would relax and making more chunks would pack them better. I wanted to caution people…
I’m
not sure if anybody will actually take the time to read through any of my
little squiggly artist commentaries but…what
the hay, I’m gonna talk anyways and for those of you actually reading this---hello
and thank you for reading! Y’see
there comes a time in every artist’s creative journey when you’re torn between…
Np and yea I figured you were going for broad, he just doesn't read so much broad as he does dwarf o.O. Generally legs are longer than torso's even on big muscle bound dudes. But no worries if you weren't lookin for critique :) .
Here's another update... Taking a break for the evening... so hopefully I'll have something to read at the end of my break n___n I've just updated the chimney, added some test alphas which I'll definitely be repolishing and just fixed up a few textures hehe :)
As in? I'm 0% familliar with PBR. Just found an article on Marmoset which I'm going to read, but some links would be welcome. Consider me a 'starting out' artist, as I've taken a 3 year break and I wasn't the best texture artist before said break :\
I never visit the front page, so I guess it doesn't really matter to me. Anyway, here are some crits for if you don't plan on changing the design at all... The "polycount" at the top isn't aligned with anything. It looks like you were trying to make the "poly" part of the black BG and the "count" with the green, did half…
If you could make a gradient out of the two tones more dark towards the would be boots i think might make this transition effect in the concept read better, i think it was just to "fake" shadows, but idk, its a cool concept probably should keep the 1 fan idea the concept has. I think it was deliberate to the design and…
Hi Polycount! I’m a 3D artist with over 8 years of experience in 3d design, metaverse, and mobile games. I’m recently aiming for 3A studio roles (e.g., 3D Concept Artist, Environment Artist) and have spent a year refining my portfolio, but got feedback it’s “too broad.” My portfolio includes: - Manga style game demo -…
Hi everyone! Thank you for reading and supporting this thread so far. We’ve started a new group thread for SHIFT where all team members will be posting updates. I’ll continue my progress there, please check it out here: https://polycount.com/discussion/238223/wip-shift-final-year-game-cinematic-trailer-project Appreciate…
Oh yeah definitely. I'm going to add alot more things to the scene to try to break up the tiling. Going to put some things in the road to break up the road tiling. I probably wont put a billboard on that side wall next to the fence, because I'm not sure they would put an ad facing another building like that ha. I'll look…