Hi I am doing some research for a project on the current industry expectations for an environment artist at a indie games studio compared to a much larger, AAA studio. It will also benefit my own practice as it is an area of game art that I am very interested in working towards when I graduate. I have done some research…
Shapefarm is looking for a full-time amazing 3D Artist! We at Shapefarm love games and have a history of making fantastic art for AAA games, join our team and help us create incredible art for the cool indie games of tomorrow! This position requires: - Passion for games and a keen artistic eye! - Experience producing 3D…
Youre stunning. Slant Six Games is seeking a FX Artist to create explosive special effects for PS3 and 360, utilizing in-house FX creation tools. Here is your chance to blow away your audience with one of the most exciting AAA franchise console action titles in the industry if you enjoy implementing FX for world…
You bring characters to life. Slant Six Games is seeking an Animation Engineer to develop our character animation system and pipeline. Youll make creatures move on one of the most exciting AAA franchise console action titles in the industry. Join our cutting edge Engineering team to develop and maintain our animation…
We are StudioNX, a South
Korea-based studio specializing in high-quality 3D character graphics for
games. We are reaching out to explore potential
collaboration opportunities with your team. # About Us StudioNX is
a team of skilled artists with extensive experience in creating 3D
characters and environments for both AAA…
This is very important to keep in mind and is pretty much true for any discipline in the professional industry. YOUR WORK MUST BE AAA QUALITY. I know that's kinda vague but this is what I mean. Pick someone you think is a rockstar in the gaming industry doing what you want to get a job as. Now make something that is of…
Got your email and will reply in a moment, and so far things have been going great. We've been very fortunate growing the team that most have AAA experience (or larger game experience in general). We're not going to turn someone down who doesn't have any, goes against what we set out to do but it helps having a good…
If you are trying to slot yourself into the traditional AAA industry, all-arrounding isn't a very good idea. It's better to pick a specialty, get really good at it, and pick up any other skills as a hobby. While I always heartily encourage additional learning, being multi-skilled isn't as important or advisable in the…
I think what it comes down to is that people need money to eat and ensure a roof is over their head. I'm in this industry because I enjoy creating art for a living but I still need to earn a wage to support a family. There are plenty of collaborations and Mods that don't necessarily make money but those also take more time…
In terms of animation, it sounds like Max is on it's way out in a professional setting. Autodesk is apparently cutting animation support in the next few years, so studios are jumping ship. You`re more likely to find a studio using maya or motion builder for animation. Most gravitate towards motion builder for mocap stuff,…