Speaking as a beginner myself (so take it with a grain of salt): The legs should push until they're straight (or at least mostly straight) before stepping forward. In other words, rather than moving the right foot forward at frame 98, when the knee is still bent, you may be able to delay it until 100, or 102. I would also…
Generally, it is much more important to clamp the blue channel of your overlay normal map(s) to 127(with the levels tool, or with a levels layer mask clipped on that layer). This way you you're not doing weird stuff that requires a re-normalization. If you see a big difference after normalizing, you're doing something that…
Hi everyone! My name is Javiera Argandoña and I'm available for some Illustrations and Character Design freelance work! My rates are: -CHARACTER DESIGNS: 90USD Single character in full color -ILLUSTRATIONS: 120-250USD Depending on complexity I'll leave some samples below and you can also check my online portfolio to see…