there's nothing that will ever guarantee an interview, but this is what i watch hawk-like for in portfolios : - a solid understanding of the basics that 3d game artists have built up over the past couple of decades but so many entry-level portfolios completely fail to grasp : every last polygon, pixel and UV co-ord used as…
Maya is perfectly good for modelling. Anyone who tells you different is a liar. And a paedophile. Grab yourself Daz's Targetweld script and DupExtract of Highend3d.com. There are a few other nice things for speeding up workflow a smidgen, but those are the only two that I couldn't live without.
thanks for the replies guys/girl! no update in this post yet, just some replies. Vig: thanks :D . i'll tweak it next time. seforin: yeah i usually do it that way too but this time i felt pretty sure where the geo was supposed to go, so i modeled it all (everything copied from one hairplane so the uv's are ok for later) and…
Are you supplying the actual name of the camera object to the MEL command you want to query it with ? In MEL the command setup is usually "melCommand <parameters> targetObjectName". For example "camera -q -hfv persp" seems to work just fine, as well as "xform -q -t pSphere1".
@Target_Renegade: Thank you! On the left side I'am going to add some kind of crane like machines and such stuff. I'll block out the lighting later on, thank you for the hint! :) @Brygelsmack: Thanks for mentioning this! I've changed the resolution of the pictures. Please let me now if its better now.
Hmmm, and what about something like this? ( ::drawInfoNodeCallback = undefined unregisterRedrawViewsCallback ::drawInfo local stringFormat = (dotNetClass "System.String").Format local lineHeight = (getTextExtent #I).y + 2 local meshInfo local meshObj struct meshInfoDef ( yellowish = color 255 199 71, grayish = color 165…