it is fucking ON buddy. yes, it's true... to a certain extent. I'm not talking about flat out brain washing here though... Like, I dont think someone is going to watch a movie and then reference batman when they go to vote.. although I suppose even that is possible quite frankly. what bugs me is that nobody else seems…
yeah you asked for disadvantages so umm 1. tools when voxel sculpting are a bit confusing, they dont work the way you expect and getting high frequency detail is almost impossible in voxels hence the surface mode now available but you loose your sculpted details if you manipulate(eg move) the models surface at all 2.there…
The game will ship with the same exact editor we used to make the game, so depending on time and talent you could mod everything. But something more simple : you can make new rooms for existing tile-sets that come with the game and add them so they randomly come up. adding weapons ,props and static meshes if you know…
I just think it good manners that you dont look into others salaries in your studio, your bound to find out about some peoples salaries but you keep it to yourself, you should know how much you are worth by keeping upto date with average salaries in the industry which are publushed all the time, and if you have the…
a Gyro controller isnt a gimmick... The gyro controller is just a new form of input, like using a mouse for FPS games back in 1995... Using a mouse to play quake didn't make it a gimmick..it just made control far more intuitively than doom, making it a superior way to play an FPS. I mean..i can understand why you'd think…
Looks a lot better. Dunno about the concave stuff, seems to be in the normalmap already as if it was baked like that from the hipoly model. In the worst case, you can just go in and paint that area in plain blue by hand. The rest of the artifacts (those visible shaded triangles) are hmm... the result of either messy shaded…
Maybe it's because I don't have any experience in the industry, but that argument hardly seems vital to the success of a modeler (especially in the games industry). I've tried the trial versions of most packages, and I really haven't seen anything that really sets one polymodeling toolset apart from the others. I really…
couple of animation crits Walk cycle - everything starts and stops at the same time. give it some overlap, delay the tenticles a little bit, maybe give them a little up and down too. this will give them some weight. he doesn't look like he has much left to right movement either, maybe its just the angle though Run cycle -…
Overview As a Senior 3D Artist at Supersolid, you will play a significant role in creating fun and engaging mobile games for multiple platforms internationally. You will work as part of a small team to create new games, help to maintain our existing games and develop in-game features. Responsibilities * Create stunning…
We’re looking for a remote Senior 3D Animator to create realistic hand-keyed cutscene and idle third-person animations for an application developed for the Oculus Quest. Responsibilities, Qualifications, Requirements * Deliver high-quality animations meeting set deadlines * Work autonomously with references and based on…