I didn't look at the model or read everything in detail, but I dimly recall having some problem with the normal map mixing mode in Substance in the past (replace vs. combine) and it not being really intuitive or behaving like expected. Might be worth doing a quick test if that changes anything.
i might be a little late. a workshop i'm interested in runs until 6. will be with 2 coders from work (ewwww coders!!) but i can kick it for a little bit =D
I definately know where youre coming from and its something I often think about. Although those thoughts arent composed enough at the moment to write a decent arguement about it. TF2 was a game I had a fair bit of beef with originally because as an experienced FPS'er it was all too easy to jump into. Sure, I had come from…
oh, I see what you mean. short answer - it literally repaints the image using the transformed data. For positional stuff (eg. eye size/position) it transforms UV space - in the same way as a flowmap shader or warp node in designer does. edit: the model is what informs the amount of change at a given pixel For Color its…