I thought i'd start by putting up some of my 3D work that has been created over the past year or so, it includes models, sculpting, texturing etc using 3DSmax and Photoshop CS5. Through my internship i've now learnt to model in maya too but I can't put any of that work up just yet :) Simple Chalkboard asset pack, included…
Hi MonkTiger, you are welcome to ask every and as many questions you like! :) For the Blockout, HP & LP-Modeling i'm using 3DSMax. Also for UV Unwrapping. This time I will try to add details only with SubstancePainter2 without using any sculpting tool like ZBrush or Mudbox. So my texturing tool is SP2. :) If there is some…
Hey sepxhan, your recent response is kind of confusing. I am going to state a few things about uv's that I know :) So once you bake your models, heading back and moving the uv's around is never a good idea, normally it would mean rebaking an then editing the actual diffuse. Generally I keep my uvs inside of the 0-1 box,…
Hey, I think you commented on my Youtube channel recently asking for advice (small world!) so I'll just put it on here instead. I think if I was a recruiter at a large studio, my biggest issue would be that the reel isn't specialised enough. 3D animation is a highly specialised field, so if you want to market yourself as…
Normal maps are seamless if you bake them right. There are a few tricks to painting out diffuse seams, skin tone is probably one of the easiest types of seams to fix. 3dsmax >Viewport Canvas allows you to paint on the model, it even has a clone tool. In 2D view wherever you paint on one seam it spreads to all the other…
I'm no master, so keep that in mind, but here's my thoughts. In terms of art: - Work on giving your models more interesting silhouettes. The buildings in the medieval village scene, for example, are all very simple and it makes them just look like a box with a triangle on top of it. - Your diffuse textures seem to be…
[ QUOTE ] Naming hasn't worked so well for me/us. Though I like the sound of your browser Vig. [/ QUOTE ]It's nice because it also previews weird formats and has toggles to view alpha info. Before it was written we used XNView and before that ACDSee, which lets you view TGA's and has some nice batch rename tools. Thats…
The material setup is easy, I just set material specularity to 20% and diffuse amount to 40% for all- sights, screws and the handle piece itself. The more metallish pieces are set to 5% on reflection amount (blurry reflection type in modo) and the handle part (darker piece) to 1% with 20% fresnel (not sure what's the…
UPDATE: Hello guys, it's been a while and I was doing lots and lots of highpolys for plants and it was really fun. Baking and texturing was nice as well. I modelled the foliage inside 3dsMax and zBrush, then polypainted it in zBrush also. Baking was done in Substance. I think I'm fairly relieved how my first plants turned…
For the right I'd probably build a pretty detailed base mesh and use large chunks of it for the one on the left. - For the top leaves I'd do most of that in 3dsmax. Trace/draw out the outline of each leafy pattern with a spline, convert it to edit poly, and detail it a bit, make sure it sub-d's well bla bla bla. - Then…