You can tighten up this layout a lot, and get it all on one page without scrolling. The header, you have three of them for some reason (the one with your name, the nav bar, and then a welcome). Put your name and position in the nav bar and remove the welcome line. This will reduce a lot of wasted space. The brush-masked…
Every object and surface in this video is moving, and yet nothing is really happening. It would be a lot more interesting with some sort of story. If they were chasing a fish, trying to climb over a rock . . . anything really. The first thing that stands out to me is the background. Mostly, it's because the image plane you…
Hi, First of all, I'd drop the private website purely because the presentation isn't as good as the base artstation layout and the thumbnails seem to load very slowly. Any position has dozens to hundreds of applications sent in. Based on what I've read, if you even get someone to look at your art it would only be for a few…
The open world aspect doesn't really count I think. It comes down to personal preference. Because what you get is an open world, yes, but it's not as handcrafted and mostly ends up being generic with a few sections of interest. After playing it for the first hour you realize how empty it really is and just rush from one…
First off, the architecture and layout look great to me, I dig that mysterious red like coming from the inside. I think the scenery catches the eye nicely and I get a nice Thief/Dark Mod vibe from this. However, the sky is extremely contrasted while the cathedral really fades in the fog. This should be the other way around…
That's a fair point, man. Thank you for a advice I will look back at that to give myself a stronger sense of the layout and what colours and textures I'll be using. That's a good idea. Will play with that, thank you. :) Haven't posted on here in a while, Just a bit of progress on my scene though. Here is the door I made,…
I'm fully in agreement with @pior I'm also a long term ZB user (1.55b to be precise) :) and as much as I love it and use it daily, as far as booleans go 3dsmax with custom scripts/hotkeys and fully featured modeling/spline tools, modifier stack, and proper scene/layer management system is just more efficient. Not to…
Not a huge fan of your website layout/navigation to be honest. The horizontal scroll is super slow for some reason, and it cuts the figure sculpture thumb right in half. Either have all your tumbs fit on one scrolless page, or put all your work on one page that scrolls down. Also all your work should have your website/name…
Sorry Zin, but nothing blowing my hair back. I'd suggest looking at the following websites, if you can match the work quality/renders/layouts then you'll know your in the ballpark, but right now it's a tailgate party with a small bag a fritos. Like the rest of us....you got work to do. http://www.timdiaz3d.com/…
So I think you are using premade textures WAY too much. I can't spot a single thing in your scene that looks like the texture was made FOR it - except maybe the leaves. Like, all your rocks are pretty much blobs, with a rock texture thrown on them - same for all your trees, and even the building is clearly just a tiling…