I interrupted my vacation to check out this chunk of shit?! daaaamn. Kidding! nice work man, some cutouts of mountains or lowpoly geo to help fill the horizon would be nice, as well as more clutter on the ground like small rocks and more variation in the grass size to be more organic. some type of flower scattered in…
Thanks for liking this, ive become a bit blind after working on it. Gele: Ill post some in a bit Lazerus : I booleaned it, it was very hard to wrap my head around it and get the normals of the cylinder to work properly, but finally i realised i had to match the segments correctly and it worked like a charm, i probably just…
I usually stay lowpoly until i get the proportions correct, but i find it hard to confirm if my model's proportions are realistic or not. I used the first reference picture when i was working on proportions. Once i'm done with the overal shape i start to define his muscles, but doing this seems to change the general…
This is a texture resolution issue. Try baking your texture at 2x or 4x and it will go away. This happens because you're not using any hard edges whatsoever, so you have quite extreme gradients in your normals to account for the smoothing of the lowpoly, when you get these small thin triangles, you run out of resolution in…
I agree with renderhjs. The roadblock is quite weak. Personally I'd try to come up with some creative assets which will make your portfolio unique in a certain way. I don't understand why so many people out there have those dumpsters, roadblocks, hydrants in theier portfolio. Those pieces are great to directly compare your…
i think you are confusing the matters, the thing you posted saying was a concept is actualy a low poly model made by racer, based on a concept that someoen else did that has not been posted in the thread you are refering to someone elses low poly model as your concept, so when others are talking about the lowpoly they are…
Generally speaking, I try to model as much as a solid continuous mesh as I can. Things that animate or detach, or will be overly complex(overlaping bits) I model separately but for the most part I merge the rest of it together. Merging simplifies the bake process, as you have less to explode etc, gives you(often) better…
AlexKola: Ha ha, yea I don't like the ears either. I'm following the concept there as I figure its a wow elf thing. If you look carefully at the concept, she also has these really long eyebrows. I chose not to make those. :P The main purpose of the highpoly was for me to figure out the proportions. The proportions are…
The lower brick walls look like they're made with 3 tiling textures, blended together using vertex color, and height-based masking to get the blending edges to sink into the cracks. You can read up on this process on our wiki: http://wiki.polycount.com/wiki/MultiTexture#Modulation_Blending This blending workflow likely…
This is my first attempt at doing art for DOTA: a sword for the Chaos Knight. Concept is done, I'm now ready to start modeling! Feel free to give any type of criticism, I don't know all that much about DOTA yet but I love making art! I'm feeling pretty confident this one can fit with the character. Should you notice any…