It is possible but you usually only need that when you use light mapping. Its called uv channels. For light mapping, they use a second uv channel that is fully uniquely laid out, meaning that there isn't any overlapping uvs, so no lighting will bake on top of other faces. Let put your images from the post into an example.…
@EliasWick : I understand what you are getting at by wanting a tablet with an active area similar to the paper you are used to. However, handling a tablet is completely different from working traditionally - for most users, A4 tablets tend to "feel too big", and do not emulate the feeling of drawing on a sheet of paper at…
Been sculpting away on my high poly model for the past few days. Any thoughts before I call it done? At the start I was little worried about the strength and "scaliness" of the stylized fur but I decided to keep at it till I see it more finished. A nice color layout should tie it together better, and with some map control…
Results after some experimentation with level design and water shader. Unfortunately the shader doesn't compile the same on android, pretty annoying considering there isn't much taxing still enabled in it. Even without the player reflection it still doesn't work. Gonna have to find something else or see if I can change it…
I'm no way an expert in anything but your portfolio would look more game artist specialized if you focused your talent with something useful for game companies. What im trying to say is that at first glance, i see legos, a hatchet, an oldman. It fairly looks unorganized. If you worked on something you feel is good to show,…
Well, I know this is still a work in progress so don't take this to hard, but this may be one of the poorest portfolio layouts I've seen. When I first opened the URL, that loading screen you have took about 20 seconds to complete. I wasn't sure what was happening or what to do. Maybe it was my computer, or the hosting…
I think the texturing on the characters needs another go over. The material definition is off for the robot, looks way too rough, like uni-color rust or maybe wet cement, and perhaps tone down some of the damage. Feels a bit too uniformly damaged everywhere, like someone has been trying to strip the paint off and only got…
Your personal materials should be located in your *\Users\*\AppData\Roaming\Quixel SUITE\presets\Materials\Custom folder. Likewise, Smart Materials will reside in *\Users\*\AppData\Roaming\Quixel SUITE\presets\Smart Materials\Custom. This is the desired location for all custom SUITE materials. AppData is explained pretty…
There are a couple things you can try. I assume that you are using 3ds Max. -Turbosmooth Pro plugin by Marius Silaghi, has a Linear UVs switch but also has a better smoothing algorithm (I think) = http://www.mariussilaghi.com/products/turbosmooth-pro -Select all edges of UV & split them in Unwrap Modifier = This will…
Looking at some of the other software you mentioned, do you have the professional or hobbyist license for UV Layout, because the hobbyist one doesn't have all of the functionality. And I'm wondering if I texture in Zbrush, do I even need to sort UV's? I'm trying to make a model of an organic creature that I'll take into…