Nice work on the model, but the textures and shaders really could use a lot more work, currently looks quite bland and together with the also bland pose it makes it look rather a weak shot of Boba Fett which shouldn't be because Boba Fett is effing awesome! Either way keep up the good work, with some more adjustments I'm…
Nice work ! Really refreshing to see such a vibrant scene ! My only concern is that it makes it really easy for the eye to see how random the foliage placement is. In real life it will follow some rules, is it more in the shadow ? Is it more on flat ground ? Only next to the trees etc ... This is different for every kind…
Hey dude, thanks for the advice :) , the thing is i tryed to re-model the piece because the amount of edges and all it has is a complete clusterfuck hahaha! is there any software that can get rid of those wasted faces and all?? I totally agree with what you say, all really need worked on is the Textures, but right now i…
K I just wanted to post up what I got through this weekend. I modeled out a proxy for the new building, it has no destruction to it or anything, but just for size and scale. Everything is built modularly from one 512 texture. Also, I dropped it into UDK (first time using it, having fun so far). The material is just the…
I liked the odd bits I saw while my brother ran Nickelodeon 24/7. Was the only bearable cartoon tbh. I think the problem here is that they are trying to make a cartoon, which for the most part is fairly colourful and lighthearted (although I think it gets darker towards the end), into some epic-like movie. Don't forget…
I'm on a different build of Unreal here at work, regardless, the light map resolution you're changing is basing it off texels per area. I'm not sure what you're expecting...ith baked lighting your almost always going to see some pixelation, open up epic's levels or find any game that uses baked lighting. Also a lot of the…
Jeez , who would have thought it would be such a pain sending a message lol I have unticked the private message thing, so hopefully it should all work now :) @bombshell - Thanks for that link , I shall give it a read though :) The current problem with using custom lighting to override the Phong lighting in UDK is that it…
I'm finding that on 4.17/18 most of the problems that were present last time I did a ue4 vr project are gone. TAA, FXAA, bloom and reflection /refraction issues seem to be mostly solved - they were awful around the 4.12 - 14 mark Epic put up a video about the art process on robo recall that has specs in it - that'd be a…
Maybe people secretly WANT a huge epic explosion that sets humanity back years and brings on a world similar to that of The Road and Mad Max Beyond Thunderdome, you know, for tourism. That aside, everyone struck by a disaster of natural causes will forever look completely amateur compared to how the Japanese have handled…
speaking of setups, i have unreal engine 4.7 installed together with oculus sdk 0.4 for my dabblings in VR on a DK1. is it safe to upgrade to the latest software versions or is the DK1 now pretty much considered left behind old tech? e.g. i seem to recall the UE cinematics demo to require DK2 hardware according to epic.…