I actually switched to Blender from Maya, but when I switched from 3ds max to Maya I can say that after getting used to using Maya I got more productive once I started to use scripts to improve my workflow in various ways. If there is a specific task that seems slow look into seeing if there are any python or mel scripts…
I feel like I'm probably one of the few people that like Git. Mostly because all I do is software development, and Git was really designed for that. But I'm not very fond of Maya for a few reasons. * MEL is terrible. There's a whole slew of issues I have with it. The Python wrapper, short arguments, functions doing way too…
Yep - that's the benefit. Scale and sightlines are the biggest problem when you're working in maya/max - you just can't get a decent representation of what it's like to move around like the player does. The tool is all doable in blueprints and fairly simple python for the maya half (you're just dumping transforms for…
Hello, everyone. I'm writing a Blender Python script for exporting custom models to an old video game engine's model format. This is something that I've been struggling with for awhile now. So, I have a test model that has been rigged. However, I need to change the vertex indices. Unfortunately, Blender has no option for…
Currently expanding some old game we made. Some rough tile-sets mock-ups The players are in the same place at different times. Have to suppress the urge to redo all the graphics, so many shortcomings and "what was I thinking" moments 🤪 Also sort of finished a plant container for bi monthly environment challenge It was cool…
[ QUOTE ] I totally just replaced my max splash screen with that image. [/ QUOTE ] Actually I wrote a script at work that randomly chooses a splashscreen from a folder on our version control, so the artists can add new splashscreens to version control at will and everyone can laugh at Max together. I'll post it up today in…
Glad to help! The usual way is to save the material in the startup file, but it won't exist in older files and I don't like the clutter, so I use the NodeCustomBuilder add-on for these cases. You'll still have to add and name the material before loading the node tree, but extending it to fully generate a same name material…
The newer versions start up a bit slower but still worth it. The apply-thickness poly tool came in 2012 SAP. In older versions I just duplicated the polys I wanted to have thickness, inverted them and scaled them along their normals and bridged them. Thats basically what "Apply Thickness" Or "Shell" does. If you know…
Something my counterpart here at SD wrote for Maya was an "un-bevel" script which you'd use instead of Collapse in this case - basically it finds the incoming edge angles of the edge you're trying to collapse, and reconstructs the "correct" vertex position from this, and collapses to that position, retaining the volume of…
@Spag_Eddy, Good luck with your endeavor! I've seen a lot of folks (even with kids!) jump in later in life and were able to build successful careers. As for me, turning 37 next month. Worked as Character Artist / 3d Modeler for a number of years and eventually transitioned over to Technical Art. Found myself really…