Interesting read thanks! Anyway. I have spend some more time examining, well various surfaces under different lighting conditions. If you have strong, well defined normals with quite a bit of depth, then adding any lighting information to color texture will certainly destroy it. On other hand there are surface like moorish…
The other day I also worked on building up portion of the scene with some of the tools and features that I have built so far. I am quite happy with how the assets are looking and interact with the lighting in the scene. The vertex paint shader is working well with the test materials I have picked out. A combination of the…
I never really intended to put a normal map on it, I just wanted to show my teacher they were unnecessary on this model, especially not after I painted in the shadows, thanks for the input though, all valid points. I'm not sure what you mean by hard poly limit compared to a regular poly limit but it is supposed to stay as…
Play it now! About a year ago someone at EA got the crazy idea to take the social turned-based RPG they were making, Dragon Age Legends, and get an indie developer to remix it as a fast-paced brawler. They came to me and, being a big Dragon Age fan, of course I said yes :) After nearly a year of working & waiting it's…
The shapes in your scene are all a bit bland. Everything's very square and rectangular. Your generic wood is boring to look at and looks a little too dark and saturated. Use your coloured panels more sparingly, use them to draw attention to one particular area of the image, don't just plaster them all over. Think about…
I'll probably pick up another 6gb in a few weeks. The mobo tops out at 24gb of 1333 ram, but caps out at 8 &16gb of faster. Its a bit of a trade off and I haven't worked out if 8gb of really fast ran is better than 24 of slightly slower? I'm guessing more but slower is probably better but we'll see. I'll play around with…
aesir: PM sent my friend! always great to hear from you. thanks for dropping by! b1ll: got the IM's rolling, lets make something rad. oglemeanimations: wow thanks for the compliment grenade! your description of how my stuff comes off really got me thinkin' about my artwork. thanks dude! adamBrome: nice photography my man,…
Ah I see. Definitely take a look a few other sources like Zygote Body when doing your study. I feel as though his outfit needs more work. The overall design feels kind of like a cop-out. If you look at the DBZ art style especially rarely are the cloths super tight to their body like that; if they do have super tight…
Well, I got a bit sidetracked by a potential project with some people I used to work with and quickly realized I wouldn't have time to get much of this scene done before I ran out of "portfolio development funds" ;) I do have a bit of new work to show though, I guess I held off on posting it here out of embarrassment from…
I'd move your title ("3D Artist") to its own line on your banner; things feel a bit crowded as they stand. The space between your first and last name seems narrow, for some reason - probably just the font - adding an extra space might look better. Your e-mail address at the bottom of the banner should be a mail-to link.…