Hello, I'm the Project Lead for the Project Rize, which is GoldenWolfGames latest project. We are currently in urgent need of 2 Environment Artists and Level Designers. These positions are currently either unpaid or royalty only, but we're aiming to turn them into fully paid jobs at the start of next year. Preferably we'd…
Hello, I'm the Project Lead for the Project Rize, which is GoldenWolfGames latest project. We are currently in urgent need of 2 Environment Artists and Level Designers. These positions are currently either unpaid or royalty only, but we're aiming to turn them into fully paid jobs at the start of next year. Preferably we'd…
(4/7/21) Hello again Polycount! Just an update on the project so far. Work on the project has slowed down since I recently started a new term of college and have been focusing on my classes, but I am still trying to also put some time aside to keep working on my environment here and there. It can be difficult for me to…
Level04 - New Snow Landscape Shader Sat down today for a while to create 2 snow shaders to put onto my existing landscape. The snow speckle was a technique I learned from Mark Ranson during the Gjallarhorn project period from my second year, I decided to employ it here as well. Would definitely look better If I had…
There are a few ways to get around this: 1. Bring your WM height map back into mudbox (after you have added your erosion) and sculpt your roads. Bring that back into WM and export to the engine. 2. If you can use splines in the FrostEd terrain editor try it, below is the UE4 implementation:…
Really nice colors and lighting, definately this piece has a nice feel which is very important, so good job! I feel your environment is the strongest tho, the character rendering feels a bit pasted on there because it is facing us and has flat shading. here's a few pointers that you might want to take into account in your…
@FreneticPonies I can totally get that. I was going for a style that's akin to what you see in the fable games, specifically fable legends. @AdamFlake The snow on the buildings is a layered material. It's being driven with vertex color and a heightmap. I'm also doing some displacement in the snow layer to make it feel…
With the release of UE5 EA, I will be undertaking a Giant MEGA Project aimed at releasing on the Unreal Marketplace by Q2-Q3 2022. For this purpose, I need collobarators and Team players. I am Solo Dev by Trade. I need someone to work on the Landscape Environment. I am quite good with Props but my experience with…
Hey guys, I just finished up the landscape material for the beach that will blend into the tree line that I will be adding in soon with a foliage pass. I made 4 materials that consist of wet sand, base sand, rocky sand, and sandy grass. The sandy grass just has small patches where the grass sits on. The shader is pretty…
Hi guys,I already have some questions,I'll make sure to read in the UE documentation as well but I'll also ask here,just in case :) So,how much is the standard UE FoV? Is just me or is kind of high? :poly122: I saw a tutorial about lowering the FoV so probably I'll follow that,just wanted to know if you guys usually do it…