If the house is supposed to be rough and rocky, this sounds like a good case for ordinary hardsurface modelling, and to test Mayas sculpting (will probably improve in the future). If youre not constrained, I would look into substance designer and/or painter for the map baking and texturing.
I'm curious as to what kind of 3D work needs to be done? Id mainly be interested in hardsurface modelling (buildings, props, vehichles, etc.) Contact me via mail since I'm not very active here. Alexander.suenson@gmail.com
The textures are looking quite flat, I feel. The jade doesnt have any depth to it (refer to pior's jade for an example) the hardsurface stuff looks too clean and I can't identify what the material is supposed to be, metal or stone?
kinda the same here, i use 3dcoat for a lot of stuff tho, handpainted textures, tweaking lowpoly models, easy uving, retopo, rock formation shapes, and when I need to prototype hardsurface stuff is also good.
More work on the mind flayer. Getting closer. Figuring out how to model the armor has been interesting, trying to figure out how to mesh the hardsurface techniques with the organic sculpting. I think I have an idea, just hope it doesn't take me much longer.
this^ Booleans offer a great way of quickly blocking out Hardsurface shapes. You can block a complex shape really fast with a few primitives and ProBoolean. I use them and extruded splines a hell of a lot to block my models. This is just a load of ProBooleans cleaned up and turbosmoothed
Such beautiful concepts! Despite loving both hardsurface and hand painted environments, I am gonna go with the hand painted one, love it so much! Plus, that way I will learn more about hand painted textures :) i will try to use maya for modeling for the first time.
The hardsurface work in this game is truly inspiring. Everything feels like it has weight and a purpose. I love the large vehicles derelict in the wasteland, I had to stop and admire this abandoned train engine for like 5 minutes before moving on, hats off to everyone involved! Incredible work!
hey fuzzio, I totally know where you are coming from, I have been chipping away with hardsurface in Zb and it is a bit overwhelming @ first to say the least. I find the reward in the end is getting add wear and tear to all your hard earned shapes, keep with it!