in case you didn't play yesterday on Easter... was fun times :) [ame] http://www.youtube.com/watch?v=iQmx5mNJiyk&feature=player_embedded[/ame] my gamertag is moosebot, will be on from time to time if anyone wants to play!
still moving along, we had the baby and that has cut into the time i can work on this. still planning on finishing it. and definitaly getting closer learning pbr and the ue4 pipeline is fun. I've done a lot of work and rework learning new things. not a lot show because of that.
vehicle choice could drastic change a weapons effectiveness, ie single shot powerfull weapon would be shit in a car with hard suspension. while a really powerfull weapon in a small light vehicle could have some really rockin kickback. sounds fun if it was propperly dynamic
I got the opportunity to work on the heavy machine gun from Halo Reach (and a little bit of Halo 3) for Installation 01. Here's the finished high poly: Initial blockout: I'm having too much fun with this one, currently working on the low poly. Comments and critiques are welcome!
Hello! Here is a project I have been working on in my free time, learning new techniques, and most of all, having fun. You can check more renders at my Artstation https://www.artstation.com/artwork/dyNyx3
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Hi I want to make this fur into those slips and I am not sure what I should do : 1 Sculpt manually all the furs with brushes and eventually after paint them with texture or other fur? 2 Leave it smooth and just simulate some extrusions and then add the fur after with the texture normal created like crazybump or the like…