Thank you very much for your honest and detailed feedback! I appreciate it a lot. Regarding the vertical gradients, I completely agree with you that they would make the overall look much better and more distinguishable. However, I'm not sure which gradient colours to choose and if I need to keep the gradient colour…
My name is Elena, and I am happy to announce that we have launched a new online store for selling 3D models, and we would be delighted to see your works on our platform. Our platform offers a user-friendly interface and competitive conditions for creators. If you are interested, you can register on our website, upload your…
sounds like you need to learn to use tiled textures -first choose a pixel density you can do this by applying a grid texture and applying a cube mapping and changing the mapping till it suits. but generally it would be 128 pixels per meter 256, 512 etc.... - secondly choose your base materials floor walls and ceiling…
I saw a great movie today : Capernaum Trailer No time for art or programming today, but tomorrow is a new day! Anyway, I want to finish my first program with a small GUI After some research I choose QT as a framework. It looks modern, isnt too complicated and was relatively easy to install. This is the basic layout ! There…
Hi everyone! :smile: First of all, my apologies for the huge delay of this script, but I was kinda busy the past few months with finding a job and some other personal work... Past few days I've finally found the time to start finishing this! :smiley: So, what changed? I added a few more complex patterns to choose from.…
The Extend Surface is a MacroScript, it install itself on first run, or drag and drop on 3ds Max viewports. Once the installation is done, you can find it in the customization menu of 3ds Max. From the main menu choose: Customize > Customize User Interface... In the dialog choose the Tab relative to the kind of action you…
Oh God no. That was the first reaction when I saw flash being used on your website. Using flash on a portfolio is like the first rule of never from what I've read. The overall design is nice though and plain but when I look at new portfolio's I want to jump straight in and choose what to view. Instead I'm having to guess…
I like Nvidia and ATI. I do have to say Nvidia has had more solid drivers in the past. However now days I find ATI perfectly fine. Maybe there's some oddities but I made OpenGL applications and used my ATI card and had no issues. Anyways this is why I choose ATI. Its probably just a fluke but its my experience. Geforce 2…
I'm all for curvy fantasy style buildings but then that's a universal style choice not just something that can be selectively used and ignored without it looking off. I agree, if someone chooses to toss those rules out I'm fine with it, as long as its a universal change and semi-explained. But it shows they thought about…
I have never made a color palette before. I just finished watching this tutorial which I really enjoyed: [ame=" https://www.youtube.com/watch?v=9kQllLy_X4I"]How to Choose Colours that Work! - YouTube[/ame] But it was geared towards making a painting in Photoshop and not really aimed at a game engine with a lighting system…