Walls! Thats right, I have some walls. At this point the brick wall is comprised of rows of sets of 4 bricks. In the polish stage I intend to change this to a plane. If I don't get chance to do so, I'll make a single, and 2 bricks additional to break up the wall, as everything is too aligned and would make for a very…
for the brick i would make a height map form a photo and use mask by alpha in ZB to get a decent start then add some detailing if it needs it. right now its just waaaay to perfect,spacing, straightness etc. thats what is making it look artificial. that brick building could use some trims to break up the solid wall of…
I like dem bricks, but those crack pits are reading like someone plastered over perfectly good bricks. This will (knowing you) be a nice piece, but I'm not sure that's a successful design choice. Maybe just have them be regular old brick posts or some longer, slimmer, shaped stones? Hit up Darksiders enviro art for some…
Cool! I think the wall material could use quite a bit of work. It looks like plaster on top of brick; I'm not sure if people layer plaster on top of brick for exteriors? The plaster would also be crumbling and exposing the brick in a different way; The way you've got it it just looks like cloudy plaster blotches. Windows…
It's mobile games models that are very low poly. Pc and console models are not that low poly any more. I had been tasked to evaluate candidates portfolios in the past and it's a hell of an annoying burden usually . They often look perfectly same , tell you nothing about a person as an artist when it's just generic hi res…
Just lead the edges in a way that they form an arch. So you can spit that part in the uvmap and align it horizontally to a tiling brick texture. Basically, add an extra edge loop at the spit. The cylinderical parts of the castle could be slit up like 1/8 1/4 1/16 etc. You can make a curved wall with a window hole and one…
@Fenyce: Awesome link, I'm going for a lower tri count than his, but I'll definitely grab some idea from him, I'm still getting the hang of how to UV properly on tiled textures. @ToffeApple: Thanks for the critique. I have a some concept references that gave me some idea for individual pieces, but the texture pallet is my…
I am trying to use a decal on my bricks that are static meshes (modular building) but everytime I try and place a decal on the bricks it looks like an image on the wall. Or in other words, I need the bricks textures to show up on the decal. Can someone please direct me in the right path. normal maps and alpha channels…
Yeah, that way when you tile them they blend nicely and the seems are harder to distinguish. Still keep that variety in mind with the different sized bricks and cracks, but make sure the edges work. If you have half bricks on all sides it will work, if you have whole bricks on all sides it will work. Hope this helps, I…
I also question the tiling (sorry), but the 8th brick down on the left side is half a red brick. 8th on the right side is mortar. and I don't see a matching brick in that row (unless it's off the right side somewhere). In which case I'd just got it sloppy presentation as that none can tell that it does in fact tile. Which…