I agree with the above, a vast majority of games feature human characters, so at bare minimum you have to show that you can do them. It will help you out a lot. I think you have a lot of potential, here are some areas other than what was mentioned above you could improve on:- Either your material definition and/or your…
you'll need to show the component hierarchy that you dealing with. Thats the upper left corner panel in the blueprint editor. Where you add new components. Presumably you already have some static mesh component for the candle. To attach a particle system you would add a new component, search for the particle system you…
Hi everybody! I am participating in the challenge "Neo Tokyo: Exponential Reality" by Artstation and if you liked it, you can see more renders on my page in Artstation: https://www.artstation.com/challenges/neo-tokyo/categories/184/submissions/83623#submission-update-348899 … Thank you for watching! … #challenge #neotokyo…
I think the video shows you everything that you need to know as far as the principles of how the rig can work. There are a few joints to move the fabric and a joint to move the zipper. The bind pose is zipper closed. If you watched that video but still dont know where to start you will not be able to use any advice…
Seems to be also a "challenge" for different renderes.. never directly thought of this.. so thanks @gnoop .. i learnt something (almost) new today.. what you see is not always what you get :wink:
I created this in UE5 the buildings were kitbashed from Kitbash3D but I created all my own textures for the windows and nearly everything else. I created all the gifs in UE5 as well as the signage, and so much more. took me about 2 weekends. The scene was based on a description from a book called "And Machines Shall…
It's definitely interesting for sure. Looking at it again, attempting what you describe with 3.1 leads to a result similar to what you are getting : a bake capturing the smooth profile of the normals from the multires high, but arranged according to the geometry of the low. But this happens only if "bake from multires" is…
Hi all! My name is Meritxell and I am a Character/Costume Concept Artist who has experience working in the video game and film industry. The latest project I worked on was Superman & Lois season 3, and I’m now looking for full-time, part-time, or freelance contracts. I specialise in realistic character concepts but also…
Hello everyone I have realeased this vertex & colorset plugin for Maya https://www.youtube.com/watch?v=pBFw2gyzUls Available at: https://petrmaxa.gumroad.com/l/octopus-vertex Let me know what you think! :)