if you use default z brush plane primitive and your target texture is 1x2 you can use 2 and -2 in Array for x axis (using append new button) and 2 and -4 for y axis. Also duplicate the original plane before this overlay scale up. You would be able to use it as a crop factor after you "grab" it , and then texture > crop and…
d1ver: have you tried changing the viewport rotation axis to Y? You can find the button for that on the right side between the viewport and the tool palettes. It's set to XYZ by default, but Y makes it behave more like Maya/Max which is maybe what you're looking for.
Unfortunately there is no easy way to mirror animations. It's not impossible, but there's a lot of matrix involved. If the animation is simple enough you can copy and paste the x, y and z controllers in then scale the x or y values negative 100%. You're probably better off re-animating the opposite side.
I've never used XNormal but apparrently you should have a +Y and -Y option somewhere. Swap that. Don't flip the texture itself. If you can't find the option in XNormal, invert the green channel of the normal map so dark is light, light is dark and grey is grey.
My first step was to determine if it was necessary to flip Y when exporting and baking for this pipeline. The short answer turned out to be yes. I flipped Y in Xnormal for my bakes and when exporting from Max. Flipping the Green channel in the Normal Map will accomplish the same results.
Xoliul i tried again your shader and i'm pretty sure that the Y flip channel don't work as expected ! It flip the R channel of the texture so X (left right) and not G channel (so Y channel top bottom). Can you please confirm that ?
@e-freak: Sure! I first used windows GDI+ to rotate the image. Then, for every pixel:translate components -127.5 newX = x * Cos(angle) - y * Sin(angle); newY = x * Sin(angle) + y * Cos(angle); normalize to length 127.5 translate components +127.5
Oh yeah that was the beginning of mainstream micro transactions I thought we were speaking in terms of lootboxes. Prior to Oblivion I don't know how many people played or know of Gunbound but this game had microtransactions as early as 2003
You know what would be cool with that mask? Something along these lines: Bigger horns would also add to it. You could make the teeth sharp or something too. I realize it's a bit punisher-y but I suppose the punisher-y would be lost in all the samurai-ness?