Hi, here is the geometry I am trying to replicate, the original doesn’t flute out at the top of the central columns but for my own take on it I wanted the central bits to flute out and merge together
There are a few things i'd like to say. First of all keep creating stuff even in times when you feel insecure :) . Secondly,i believe you need to start observing more in-detail the stuff you make.I saw your portfolio and for me, it seems like you want it to look good in general and have some kind of balance, but when i pay…
@ZacD Yeah,I don't like the lighting either.To better understand what I'm aiming for,this is the concept I'm LOOSELY work after: (the rights of the image belongs to it's creator, Ken Li).As you can see the main light in the concept comes from the front of the camera,that's what I'm trying to replicate,also the fog and…
Does this happen at a vertex in the spline? If so, maybe check if it's actually two vertices. Flipping is common (like 180 degrees around the long axis) but this 90 degree angle looks odd. Maybe post the file if you can. Save it back to the oldest max version it lets you. Edit: Sorry, hadn't seen your latest reply. Groups…
You'll want to investigate subsurface scattering for the tent material, then put a lightsource inside it. Might need to play with camera settings to replicate that photo as well. https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/HowTo/Subsurface_Scattering/…
Welcome to the next voting thread for the year - November & December 2019 ~ To clarify, this thread will be replaced by the official WIP / Challenge thread once the vote count is in and the concepts have been selected. Please wait to post your work there. Below I've selected a few Environments and Props to get us started.…
Have totally redone my portfolio over the past few months, in an attempt to land my first job. Anyways, I've applied for around 8-10 jobs this past month or so (some junior positions) and have since received no replies. Any c+c on what I may be doing wrong, or not doing as the case may be, would be greatly appreciated.…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for November and December. To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, November 1st, once the vote count is in and the concepts have been selected. Please wait…
One thing which has caused me some grief is getting the texel density correct. Both of these assets are around 6 or 7 px/cm. I wanted it to be somewhere between 10-15 px/cm. If this project were to be realised into the game I have envisioned, then it will most likely be a third person shooter. From what I read, texel…
I’m looking for an intermediate to senior freelance 3D Character Artist for a paid contract to produce a fully game-ready stylized character for Unity (Universal Render Pipeline).This is freelance contract work only — no rev-share, no royalties.🔧 Engine / PipelineUnity URP onlySRP Batcher & GPU instancing compatibleOpaque…