What I suggest is quickly give some eyes and ears when modelling a head. It helps a lot towards eyelids issues, general shape and quickly get you rid of that Alien-like look that a eyeless/earless head may give. Draw also lines over face pictures to get a list of things that make a head "general" You'll see that among the…
As quickly as I started that project, so quickly I stopped (/shelved) it again. I will post some other things that I did since. This one was made as a learning project, following a tutorial by ScribbleMesh (https://gumroad.com/scribblemesh). Learned a lot from it, which helped me in the projects after this one. Based on a…
Yes, it's designed from the ground up for quickly and efficiently navigating 3d space. Conversely a mouse and a keyboard are not designed for navigating 3d space at all. A space pilot will significantly cut down the wear and tear on your wrists, and increase your productivity. The learning curve is what throws people off…
With making all of the pieces in Maya/Max/Modo first you are essentially blocking out your low poly. You will be able to have something tangible to work from quickly if need be and a quick proxy to send to engine. 1. Decimate the meshes, export from ZBrush, import to 3D package. 2. You dont need to retopo. With the pieces…
First of all I wanted to quickly get some basic shapes and lighting down. Fromt the start I had been playing to make it very modular again and from only a single angle. So I could achieve as much detail as possible and simply imply detail everywhere else. I wanted to be able to make it a scene with a few animations in that…
Agisoft photoscan fuckin* cleaning "floating" points? Hello is there some method or program to more quickly clean unwanted "floating" islands of unnecessary points in dense points clouds in agisoft photoscan? (see the picture below). I need to clean these points out (Delete them) but carefully selecting them manually via…
I have seen a large number of threads recently on various websites inquiring about how to determine freelance rates for new artists. There is a lot of information available on the Wiki, and in general, regarding freelance work. I have been working on an excel workbook to help new freelancer's understand how to determine…
I just recorded a video showing a unique way of quickly setting up your scene for global illumination lighting. I show how to use mental ray, final gather, a sphere, vertex painting, and the Lume Glow shader to be able to quickly try out different lighting schemes and change the overall lighting in you scene to get it…
Hi, this is a WIP scene for some coursework. What I want to do is have the sky move between day and night quickly, so the clouds will be moving across the sky quite quickly, the sun will go up and down etc. The lighting shouldn't be too difficult (I think) it's the actual sky I'm not sure how to do. If it was just going to…
Creating a Large Scale Fantasy City with Blender Learn on https://www.wingfox.com/c/8752_2670_19712 Core Knowledge Points -You will learn how to collect references and commonly used modeling techniques in Blender. -Using Blender to quickly create a Blockout. -In this part, you will learn how to model a building in Blender.…