in case you didn't play yesterday on Easter... was fun times :) [ame] http://www.youtube.com/watch?v=iQmx5mNJiyk&feature=player_embedded[/ame] my gamertag is moosebot, will be on from time to time if anyone wants to play!
still moving along, we had the baby and that has cut into the time i can work on this. still planning on finishing it. and definitaly getting closer learning pbr and the ue4 pipeline is fun. I've done a lot of work and rework learning new things. not a lot show because of that.
vehicle choice could drastic change a weapons effectiveness, ie single shot powerfull weapon would be shit in a car with hard suspension. while a really powerfull weapon in a small light vehicle could have some really rockin kickback. sounds fun if it was propperly dynamic
I got the opportunity to work on the heavy machine gun from Halo Reach (and a little bit of Halo 3) for Installation 01. Here's the finished high poly: Initial blockout: I'm having too much fun with this one, currently working on the low poly. Comments and critiques are welcome!
Hi I want to make this fur into those slips and I am not sure what I should do : 1 Sculpt manually all the furs with brushes and eventually after paint them with texture or other fur? 2 Leave it smooth and just simulate some extrusions and then add the fur after with the texture normal created like crazybump or the like…
He's got some lively eyes now, and a belt. I have to give him teeth and a tongue next. Fun fact, goats don't have top-front teeth. Just a padded gum, and a set of molars in the back. I think I'm still going to give him a set of top teeth, just so he doesn't look like he's missing them :)