It also depends if Oculus, Epic and Unity starts fully enabling Vulkan API into the Oculus Quest pipeline. I believe once this integration is successful- it will open a lot of interesting capabilities as it was promised by the Khronos group- I also believe the future of gaming platforms ( which already is ) and VR gaming…
eh, that's not fair dfacto. Epic created the Gears IP, and EA and created a lot of franchises from mirror's edge, to dead space, and a lot of others. Even Halo was created in in the xbox generation. Nintendo on the other hand is still re-using things from the original nintendo console. Back then they were creative. Now…
~ Maybe characters artists are just more childish at heart. I mean as a kid, who do you know that drew lots of epic landscapes, or dark abandoned mills, as opposed to 'Captain Fantastic: Hero from the planet Coolaid' My closest friend is an environment artist, and I simply couldn't make the shit he makes. Its not even that…
oh well it doesn't look that different from valve. Valve used 3 rgb lightmaps, each storing light intensity, color and shadows for each direction. Epic seems to store shadows, intensity and colors independently.It's maybe more flexible. Simple lightmap doesn't look to store shadows. It's just storing regular lighting…
Preordered it through Epic, MS offered some advance machines to the company, I decided to go for it and be right there on the cusp of this next iteration of console releases because I haven't pushed to be at the start of a 'next gen' series since PSX1. Feels good, I'm really excited about the new consoles. I work with what…
A head type-prototype and rather rough silhouette of the inter dimensional man of mystery, Monty. (After being found guilty of failing to preserve mankind, Monty is tasked with finding the reboot disk for the universe, though fighting the abstract thoughts that hold the object hostage is a little more than impossible...)…
I played the demo yesterday, on PC, with all the goodies turned on. DAMN it looks nice. The best looking UE3 game not made by Epic sofar ^^ Love that they took the time to add all the little extra polish to the pc-version, like the physics on paper, etc... The combat is awesome. I'm a big fan of rather easy but cinematic…
1) You dont need to reimport your low res to zmap it. Just drop down to the lowest sub div level and then zmap 2)There is a "Seam Overpaint" slider that you can bleed your maps with. In max use "padding" 3)After Normap map generation the new normal map is automatically put onto your model in zbrush just goto the Texture…
Looks like this guy I know named Jay Lavoie....oooohhh snap!! :P (cries inside) Alright, that was a late night uber lame thing to say. I really love you Jay...really...I sometimes sit in your chair at work and rock myself to sleep. Anyways, fantastic work Ry. I really love to see the gradient of talent in artists. From the…
I guess I'm going to make my nerdiness known and recommend OC Remix :P http://www.ocremix.org/ If you like rockin' epic music the Lord of Vermillion sound track is pretty awesome (Nobuo Uematsu!): [ame] http://www.youtube.com/watch?v=P6vdWhAKd3o[/ame] I also just listen to old game SPC's since there aren't any lyrics to…