:) here is an the example of sk tail. its a combination of 4 channels: mask1 blue (for metalness effect), mask2 blue (for tinting the spec light to the materials color), mask2 red (for setting specular intensity) and mask2 green (for rimlight intensity). try to use very soft values in the metalness channel and also dont…
The material definition could use some work. The padding doesn't hold true to the source material, it looks more like a hard plastic then something soft. Some sculpted wrinkles, tearing, and exposed foam could help, as could some strategically placed stitching to reinforce what the material is supposed to be. At the very…
I don't know where your information is coming from, but it's not entirely true. Just about every one of the big major visual effects companies uses PRman, and have done for years. Every year Pixar have a PRman usergroup at Siggraph and/or in London and it's rammed full of people. It's true that some people are using Arnold…
Hey John, sounds like you learned a lot from this environment. And that's awesome. If I had one suggestion for your future environments it would be to start your lighting early and really give it a lot of attention. Good lighting can make an average environment look interesting and bad lighting can make a great environment…
I agree with Pixelpatron, your execution of artwork is good but it feels like you've really restricted yourself by sticking a bit too close to reality... a gingerbread house itself is easily classified as surreal... why not run with it? I've always found these projects really hard to start... but once you start and have as…
Cant answer for Racer but what I'd like to see from a console is ~4xGtx680, 16 core processor and 32gbs of ram and a 1tb ssd. That would do it for me. Atleast for the next 8 or 10 years. Maybe some more hard disk space and even more ram. I don't get why I see so many developers and gamers adopt the 'we don't need better…
Oh man, I really love the concept! I have a massive soft spot for owl-related anything really so this gets a thumbs up from me. :) Definitely subscribed to see where you take him further. The idea of using traditional media in the texturing process is an interesting concept...although I don't necessarily see that coming…
That depends on what you consider a demanding game that you would be upgrading for in the first place. If you wanted to assure an ideal average of at least 60fps... Benchmarks showing metro 2033 at far below that at 1920x1080 is a bit depressing. ( as well as some Batman AC benchmarks I have seen as well as Crysis Warhead…
Thank you all so very much for all the nice comments and feedback! I really appreciate it and I am taking as much of it as I can into consideration when working on it! @Joopson: On certain objects I'm using cubemaps and on others SSR. :) @shinobix: Thanks a bunch! I completely missed that. :D @synergy11: Sure! I'll do a…
Hi. I like your colour choices, and the whole composition is really cool. Mostly, I think it lacks polish. You didn't say how far you were into finishing this (the "text text text" implies it's not done yet, obviously). - I would use vector graphics for everything except the characters: the border, the flowers and…