I can see this is your early beginnings, just keep going. I cant say anything about the unfinished aztec environment because well its just boxes, however the second image is promising and would look really nice it were to have a really cool handpainted texture, something to think about. Be nice to see more of the car, but…
Right now it doesn't look too much like wood, and more abstract instead. I don't think it's the lack of fine grain that is making it look flat. You're painting with a really small brush too quickly before you get the larger things done. It looks a bit like there are 2 planes and one is floating above another. Try not to do…
It's going to be a background loop and just like you said I intend to animate it with distorting the material. Your examples are really impressive though, I'll definitely try and recreate some of your methods. Right now I'm like how it move but I still need to add more details and improve it generally. This is a darker…
if there is one thing i appreciate is people trying their hardest. If there is one thing that bugs me is people killing themselves and not advancing. What exactly are you trying to accomplish with your last axe? Are you trying to make an asset for a game like skyrim? or are you trying to do something for WoW. I ask because…
Couple comments/suggestions. You might be going for a more stylized look, so take this with a pinch of salt. Surface decoration looks fresh and uniform - given this is a chunk of rubble, maybe you want to lighten up on the stencil/texture or age it so that it looks more like part of the surface instead of stamped on. Same…
Sorry for the delay on posting. Lots of stuff going on. Anyway, here's an update of what I've been doing. I discovered that UDK comes with speedtree in it. Which was an awesome revelation. My only issue is, the default settings for when the speedtrees become billboards were giving me an error, so I followed a tutorial. In…
Thanks guys, NAIMA: The blade was inspired by Frodo's sword Sting from LOTR, kind of a shortsword in a leaf-shape, while the handle is pretty much inspired by all of the Darksiders 2 stuff I'm around. A bit of a mismatch of styles, but I'm having fun with trying to balance these out in the texture. Texturing is just the…
The trains material definition is really bad and could be improved a lot. I get that it's an old train but try adding some specularity to the windows, paint and/or bare metal. I'd also try to make the train a bit more interesting with some panels and such as there are way too many flat areas with nothing going on. The best…
I ditched the stylized version of the pine tree that I posted initially since it really doesn't fit in with the rest of my textures. This took me frakking foreeeever, but I think I can get quite a bit of variation out of it just by playing with different trunks and adding/deleting a few branches. I'm not completely happy…
ok I see, that's where your proportions come from.. you hit them pretty well after all this train is very "stylized" though.. many things are very off compared to real trains.. just google it and you might see what I mean, it's always a bit dangerous to not model from a real foto, get a few more realistic pictures for…