Doing fine, thanks for asking :) A quick impression on first sight: -Homepage is okay, though I think it would be better if the image layout would be 3 rows of 2 images, instead of 2 row with 3 images. That would result in bigger images and a better filled screen (now it's just half the screen - in height). -I like the…
The work in your portfolio is kind of all over the place right now (photogrammetry test, pre-rendered work, UE4, etc) and not very well suited for applying for a game artist position. If you are looking for a game job you'll want to tailor your portfolio more toward the type of things an employer will be looking for. I…
I think you're being overly anxious about drawing skills. I recommend checking out art test by studios who are hiring in positions you're interested in. In most cases it's a modelling and texturing test. In AAA pipeline, usually as a junior artist you're just handed the concepts or layouts for you to work on without having…
Updatin' I think I can call the panel connectors pretty much done. When I flipped the greebles to make up the inside portion of the panel, I also flipped them on the Y that way the inside and outside of the panels from any angle look different. I'm thinking there's enough variation or visual noise so that it's not…
There's a nice tutorial in the following link, were you can find some answers.. https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ I'm trough this, and i'm unwrapping the cards in maya... i go to the following order, first, in the Uv Editor do Polygons>Unitize to make all the cards fill…
Thats a tricky one when i comes to fine details as any of the automated processes out there (at least what i've tried) will most likely have a hard time preserving the detail where you need it. So if normal baking is where you're headed with these meshes, my advice would be to see how far automated decimation + source…
It's really down to what suits you the most. To me, MODO is something that's actually enjoyable to use. It starts fast, the tools work across everything (you can add edge loops to your mesh from the UV layout, the sculpting tools work on regular meshes as well as sculpts and UVs, etc.) and the easily set up action…
Personally I don't think there is need for the ink splatter to indicate a loss because when the game runs after 2 wins you are done. The psychological connection is that 2 feathers equates to a win and after more and more playthroughs it only reaffirms that 2 feather equate to a win. Im also having a hard time…
Right I have posted in a while but here we go.... So this is my current WIP. It's basically going to be a Pub with a pirate theme. I'm aiming for a hand painted texture and slightly stylised environment, I think it will look much better this way rather than realistic. My research is over at Pinterest:…
I'd break down things honestly. Making several smaller textures 256x256 or using one 512x512 etc etc Having 3 different tiling metal wit bolt placement 3 different bricks in a row that tiles. Just smart layout of textures, what you're doing now just makes it harder for you to make changes. Especially if you have curved…