Some info for other students thinking of going to uni in the UK. I had a phone interview and the guy I was speaking to told me how all the tutors have industry experience, one of the tutors has 14 years experience and is a director of his own studio which runs out of the facilities, of which he hires students to do…
Thanks, man. I'm not picky, that's for sure. Willing to relocate. Do freelance/project work, even. Generally I am trying to get a job in the UK as that is where I currently am. (Has the benefit of me being able to come in for an interview) I've made a few attempts at targeted portfolios. Like the Lego example for instance…
Thanks so so much for all the comments; they're really helpful. Thanks for being so honest about my website being a letdown; weirdly, I'd never heard that before, but it makes sense. I made some changes based on everyone's recommendations. I darkened the background, changed the title image at the top to be a little less…
Everyone needs to have their own definition of success. Working in AAA or being at certain studio isn't for everyone. I think that gets lost on people. Just cause one game is GOTY doesn't mean that working on that game is the best thing for any Artist in the industry. You might prefer working in mobile games or something…
Big fan of that little tool you posted. I just diddled with it and found it fun and easy to use. I'm a major gym goer. I haven't been doing 5/3/1 or any sort of pyramid type training lately-I've been focusing on adding some pure size. I've noticed that, for me, 5x8 on the core lifts have been pretty fantastic while using a…
First you have some quality work in your portfolio. I don't really think the work itself is the problem. I think the problem is a lack of focus. All of your work is good, but none of it really jumps out. I would say figure out where you want to work and what you want to work on. Once you figure that out make a piece…
First of all i would suggest to go into non private education. private schools are pretty expensive and from my experience going through applications, the applicants don't have an edge over public schools. There are various courses on various universities or colleges. Usually they are called something with game design,…
Heyo! It's been a while since I posted XD I spent the time between working on the Polycount VG Remix contest and freelance work. I'm back on this environment though! I am determined to finish :P I've been working with the materials and creating shaders (I really hate the glass shader so be aware that it is temporary). I've…
I was under the impression all those people were under contract since porting, mobile devices and others nic-nac's aren't part of Valve's core development team? More like a freelance or side-gig at the studio and weren't permanent unless the project required long term investment? Kinda like the entire Fairy games Valve…
What? So are you saying that Caroline Delen, Peter Boehme, Vitaliy Naymushin and Darren Pattenden all have thumbnail galleries which "suck" ? Each of those galleries are from long-time game industry character art pros, three of whom are very successful freelancers. I wouldn't be so quick to turn down a format which clearly…