please share your definitive proof that the NWO Eugenics Core is indeed involved in mass sterilization of the planet through flu vaccine. Come on. Think about this for a second. I've never gotten a Flu shot in my life-not because of the threat of some NWO conspiracy, but because I'm lazy and usually don't get sick. Now if…
Sorry about the delay, kept forgetting to bring them home. Here's a link for anyone who wants them: MoP's UV tools and misc scripts As usual, just run the .ms file once from inside Max, then look in the Customize menu and you will find a new category called "MoP's Tools" with a bunch of commands in the list. The "Align UVs…
Solid work for just being 16. A lot of getting better with 3D programs is just spending time using them, so you'll be leaps and bounds ahead of the pack when it comes time to search for your first job if you keep this up. Here's something I wish someone had told me at your age: if you're good, not only will you get to work…
The biggest issuse I'm seeing right now is noise, both in your textures and your normals. - There's an almost uniform strong bump all over everything and the scale of the bump is too large. -Also, the normals are too soft in a lot of areas, the edges of some of the bricks and sculpted accents would be sharp even being…
People say,
everything crumbles to dust eventually. They say, it will become one with the
sands, as if this was the inevitable end. Yet they do not understand. Sand is not
the end. It is the beginning. As he
strides through the ruins of his city, the wind howls around him. It obeys his
commands. It follows his lead. It…
I am still using an ancient approach of re-rendering object/world space normal map texture into tangent one. No separate Hi res objects, just a few bevel modifiers. Sometimes just bevel/rounding corner shader. No tedious cage tweaks . That way you miss sometimes a proper curvature bake from a baking soft but there are lots…
Hey , this is a slightly different example but you could stop at ~ step 5. Your mesh is really more complex than the one in my example and might need additional vertex relaxation in places (like the crotch area). An alternate way that i used to do when i had no Peel Mode in Max was to simply use soft selection and move…
Thanks guys! Benmx: Most of it was done by baking down from a high poly sculpt in zbrush. I used a mixture of photoshop and 3dcoat to put finishing touches on textures I'd baked out. I also (for this project) used a large amount of polypainting by using the ao masking and "fill color" method. There's some pretty robust…
If that is the case, this being your first test/model......I'd suggest starting with a cube a sphere & cone as a new asset (simple subdivided mesh primitives) and export those with a basic material and make sure they are displaying correctly. Apply a shader from the library (that you know displays correctly) on the default…
Years ago a fellow artist bought fake poop and fake barf and hid it around the office. We thought it was pretty cool but were a bit disappointed in how fake they were. In response to this, some other artist/designers decided to reciprocate and we found brownies in the pantry and formed them into incredibly realistic poop.…