Looks like everything is good but, what was happening is that snap tool your using. The snap tool in this case snaps to vertices. it does not matter if it the object you working on or another one (the one you were trying to cut into it. This is great BUT, Unless those vertices were aligned EXACTLY (not close) to the…
Yeah, I know what you're thinking: The topology isn't even, or I need more subdivision levels... Here is my base mesh: http://gyazo.com/e33e9fbcf68f2c7d6551cbe17949c84c This is sculpting at subdivision level 6: http://gyazo.com/c64653f5ca1554b0b2234916117de765 Smooth shade is turned on, and same results for both tablet and…
Hi group, looking for some feedback.I work at the theprintspace. We have just launched a free file transfer tool that has no limits on the size of transfer you can make, and also lets you chat with people you share with. Its called version.new. You and the recipients get a link to the project, with on screen previews of…
finnaly got a day off work and worked a little more on the script, now works with bevel offset on lmb and bevel segments with mmb, and shows the current value of the attribute on the hud. just extract this into your maya scripts dir. https://dl.dropbox.com/u/2360554/mayaScripts/pbTools.zip and make a button that executes…
Of all the AI art tools, the teaser for this has me most interested. I don't want to type text and get a full image. I want targeted control while I paint and utilize tools to speed up and control the process! I'll definitely be watching this.
Dear polycount community, I hope some of you can help me understand basic techniques used to achieve a custom made terrain tool engine like they have made for the upcoming Diablo 4 game. Here is the video that shows the terrain editor in action (forward the video to 24:40 to se the demo of terrain editor):…
oops, I kept thinking I'd try and mess with this one, but I forgot until now. I just checked it out and I guess the big problem is that the context you're using when painting vertex colors can ONLY paint RGB or RGBA. SO if you want this to work out you probably need to create your own context. The trouble is that all the…