Thanks for all the replies. There's so much more people on this forum than on cgtalk... I had started playing around with the clothing in Marvelous Designer and I kept at it. I'm now doing in another direction.
Lol Bronto. Tho, there are rumors of people buying votes @down_limit, but who knows, there was another thread about it somewhere... i have been featured in the top 5 a couple times, and it does marvels for votes.
Yay it's ready :) In the meantime number of projects I'm currently working on raised by 2 but finished are those that really counts: software used: Marvelous Designer, Zbrush, Substance Painter, 3ds max, Marmoset Toolbag
Hi! Here are courses on clothes. https://cgelves.com/courses-workshops/mastering-marvelous-designer/#addtocart I would recommend the course of Scott Eaton. http://www.scott-eaton.com/ (first better learn the academic drawing). Good luck!
crumplecakes: yeah its ehonda alright, old project i was revisiting. the golem is supostu be the Thing from marvel, house of m version, it was an abandoned entry for comicon challenge, same with abe sapien heh
Very cool! I love the toes of all things, they're really naturalistic. I see you're still working on the hands and feet so I can only expect you will carry on marvelously.
You're really bossing this 3December thing, aren't ya? I like em all! Did you use Marvelous Designer for the punching bag? Or was that ZBrush? You nailed the 'heaviness' of the bag quite well.
For this part I just finished some adjustments in Marvelous Designer. The hard surfaces will be done in Zbrush in the next part. https://youtu.be/zefHNtImBtw Here are the settings I used for my custom character in Iclone.
great work! love the mix of different materials and the body proportions. Just curious how come you went with no eyebrows? whats the marvelous process like on something like this? I havent tried it yet.