@BIGTIMEMASTER Explaining visual things with words requires watching still. What makes Ross stand out as a better teach to you? Are you recommending him as a handpainted texturing teacher?
I'd buy a little figurine of this guy! You're really teasing us with the face, but it's already looking strong without it! :) The shapes you have everywhere are begging for handpainting! Can't wait!
Worked on the lowpoly this weekend. Having a lot of fun with it. First time handpainting. Topogun and Substance Painter helping a lot. Tomorrow I am going to start on the last model; the DPS!
Really cool update. But I'm a little disappointed that i cant control stroke opacity with pen pressure. Substance Painter is soo close to being a viable option for handpainted textures.
Bakes look super delicious! Makes me rather hungry.. You seem to have nailed her color scheme so texturing should be great! Looking forward to the handpaints.
that's looking lush and thus proves that substance has a place within the handpainted artworld! I'm actually really enjoying the bright colours... it makes a change from grey and brown aha
Really awesome design and the lowpoly looks amazing. Looking forward to your gumroad tutorial as I am going to make my next project handpainted with lots of metallic parts :)
Hey guys here the next character off the ranks for me! Emma Frost - 9700 tri's 1x2048x2048 diffuse / spec normals. Im just really starting to handpainting textures and have pretty much fallen in love with it. I'm addicted, so I'll be looking for all the 'old school' sdk's and challenges that require handpaint only -…
Making some handpainted enviroments to be in a runner game on android/ios. The goal is to minimize the feeling of repeating parts while using the smallest amounts of different prefabs while still looking good/interesting with maximum performance. These are two enviroments I'm working on atm: Treasure vault: The floor is…
Hi, I'm looking into improving at handpainted texturing. I feel like I have been about at the same level for a while and I'm sort of stuck on how to take it further. I especially have trouble getting shapes right. All my textures feel rather flat. Here are some I've made recently: I feel the rock textures feel especially…